Quick question... If I write up my game in C++ using the Tier 2 architecture in a Windows environment, can I still compile my game across say, an Apple computer, an iPhone and a Windows PC all at once?
I've been reading places that I'll still need to use Apple's XCode editor to compile the game for iOS, but will I be able to cut and paste the code out of Windows and into iOS and run it, or will I need to re-write parts of it? I just would like to know if it really will be a write once, deploy everywhere environment like they say...
Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame