Some advice - don't say you can do something as a quick weekend project unless you actually are willing to do it as a quick weekend project, because someone will undoubtedly e-mail you and make you feel committed
That said, I'd like to introduce
Project Performance, a quick FPSC update that I hope will eventually be integrated into the main codebase.
This is not a feature update - merely a performance fine tuning. I wouldn't expect wonders either (despite the unoriginal naming scheme that sounds all big and special), but you may see some improved stability and a few extra frames (and then again, you never know what horrifying performance atrocities I may find and slay!).
Testing
In order to keep this from being a downgrade, I'm going to occasionally post builds here for people who are interested to test out. I'd like to make sure that the engine behaves no differently and that there are no stability problems. I'd also like to see how much, if any, of a performance boost people get out of it. I no longer have any major projects I can really test it out with.
Latest Build
Build No.: 2
Download:
Attached.
Instructions: Back up your copy of FPSC-Game.exe (and, well, everything else) and replace it with the downloaded copy. If you don't know where to find FPSC-Game.exe, I
highly recommend you avoid testing for now.
Update Log

August 18th -
"Still Probably Nothing Special" - Second upload. A little more cleanup and a small bugfix for flak explosion sounds.

August 13th -
"Nothing Special" - Uploaded first test build. Minor code cleanup and optimization. Let me know what level of computer destruction it causes.