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Newcomers DBPro Corner / DPpro model packs

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tokyomage
14
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Joined: 26th Sep 2010
Location: on your roof
Posted: 15th Aug 2011 00:03 Edited at: 15th Aug 2011 00:04
A quick question, ive got a selection of model packs but im not sure how to import them into my game. I have model pack 53 right now and would like to now how to import them and play their animations and all that good stuff .

Thanks for your support.
-tokyomage

.....the feel of solitude hurts inside....
Quisco DaLuse
17
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Joined: 3rd Feb 2007
Location: USA
Posted: 15th Aug 2011 02:17
Use the LOAD OBJECT command to import an object into your game. An example:


Of course, you need to put the correct path in to where the program can find the model. The model packs likely have models with a .dbo, .3ds or .x extension on them.

If, for some reason, the model is too close or too far away, you can use the arrow keys to move the camera around.

If you know the animation frames, you can play certain ones by using the PLAY OBJECT command.
tokyomage
14
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Joined: 26th Sep 2010
Location: on your roof
Posted: 7th Sep 2011 04:37
For example model pack 21, it doesnt let me dirrect the path to dbpro, and when i try draging it from fps creator files it does not have all the animations. Any other advice?

Thanks

-tokyomage

.....the feel of solitude hurts inside....
tokyomage
14
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Joined: 26th Sep 2010
Location: on your roof
Posted: 9th Sep 2011 18:41
anyone?

.....the feel of solitude hurts inside....
LBFN
17
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Joined: 7th Apr 2007
Location: USA
Posted: 10th Sep 2011 02:52
You can hard-code the address to the files if you want, but I wouldn't recommend doing that. A model that has animations embedded in it already will not lose them when you copy it to another folder. If you copy a .dbo or .x format model file to your current project that has animations within I see no reason why the animations would not play, unless the file is corrupted.

Mr Bigglesworth
16
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Joined: 4th Mar 2008
Location:
Posted: 10th Sep 2011 08:41
If you want to use the animations, you need the PLAY OBJECT or LOOP OBJECT commands.
Kezzla
16
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 10th Sep 2011 14:03
Hi tokyomage,
here is a link to a post you may be interested in.

http://forum.thegamecreators.com/?m=forum_view&t=189236&b=1

I too have been trying to use FPSC models in a DBPro project, I made a program to find animation keyframes. you may find it useful.

kezzla

Sometimes I like to use words out of contents

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