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FPSC Classic Models and Media / Problem with alternate ammo

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Centre Divided
17
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Joined: 12th Aug 2008
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Posted: 15th Aug 2011 08:42
Hey I dont know if this has been posted before. If so, I couldnt find it. When i place the commando, python, and uzi from the generic item library, and the assault rifle, auto slug, blaster, vickers, and tavor from the sci fi items library and give them alternative ammo I then switch over to the alternative ammo but it says I do not have any. What step am I missing here?
Gamer X
18
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 15th Aug 2011 09:41
in the alternate ammo's fpe file, there should be a line that reads
hasweapon = weapons 2.0\modernday\commando
remove the weapons 2.0\ and it will work. of coarse the gun name will change depending on which fpe file you look at.

Centre Divided
17
Years of Service
User Offline
Joined: 12th Aug 2008
Location:
Posted: 16th Aug 2011 03:49
Thanks. I probably would have never thought to look in the fpe files

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