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AppGameKit Classic Chat / Documentation

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Mike Johnson
TGC Developer
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Posted: 15th Aug 2011 11:42
All of the documentation for AppGameKit is now available to view online:

http://www.appgamekit.com/documentation/home.html
MobileCreator
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Location: Ottawa - Canada
Posted: 16th Aug 2011 18:32
Awesome! Thanks!

Paulo

Paulo
darzon
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Joined: 23rd Oct 2010
Location: Italy
Posted: 16th Aug 2011 18:34
Hi Mike,

in example SnakeSnaker there is a test:

if GetMultiTouchExists()=1
touch=1
endif


but in documentation "GetMultiTouchExists" command don't exists.
jbarberoj
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Location: Madrid - Spain
Posted: 16th Aug 2011 19:00
Same happens with the command:

GetOrientation ( )

that appears in the example "General - Core" and it doesn't appear in the documentation.

bjadams
AGK Backer
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Posted: 16th Aug 2011 20:18
and what about vsync? Does it exist in Tier 2?
Paul Johnston
TGC Developer
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Posted: 16th Aug 2011 21:49
Quote: "and what about vsync? Does it exist in Tier 2? "


Nope, it got replaced with SetSyncRate() since vsync produced a horrible frame skipping effect.
Rampage
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Location: New Zealand
Posted: 17th Aug 2011 07:32
I got Tier 2 running fine.
But I can see where a guide might be handy to help set up the development environment.

Regards,

Max
Rich Dersheimer
AGK Developer
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Location: Inside the box
Posted: 21st Aug 2011 14:01
Would it be possible to change the help file code so that the HOME/BACK/PRINT button group is always in the same place? I use the BACK button a lot and it's inconvenient to have that button group jumping around depending on if there's a LANGUAGE/BASIC/C++ button showing. Maybe just put an invisible spacer if there's no LANGUAGE/BASIC/C++ button?

MobileCreator
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Location: Ottawa - Canada
Posted: 21st Aug 2011 17:21
It would be great if you could make a PDF version of the documentation. It's better to read on tablet, and in sequence.

Talking about sequence, for the Guide section, having a Next button would be great, too.

Thanks

Paulo
dijster
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Location: Sheffield, UK
Posted: 22nd Aug 2011 14:00
There do seem to be a lot of commands missing from the documents.
Global, Select, Case, Function, End, Dim are just a few
I know most of these will be basic commands, but they would still help a new person to programming.
Is there anywhere I can get a full list of all the keywords AGP understands?

Very funny Scotty, Now beam my clothes up!
Rich Dersheimer
AGK Developer
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Posted: 22nd Aug 2011 14:56 Edited at: 22nd Aug 2011 14:58
Dijster - http://www.appgamekit.com/documentation/language.html has those commands, except for GLOBAL, which is covered elsewhere.

dijster
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Posted: 22nd Aug 2011 16:48
Sorry.
I was looking at the page http://www.appgamekit.com/documentation/Reference/Index.htm
I thought that included all commands, my mistake.
Cheers

Very funny Scotty, Now beam my clothes up!
DMXtra
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Location: United States
Posted: 23rd Aug 2011 01:39
Elseif is missing from the documentation for sure.

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Rich Dersheimer
AGK Developer
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Posted: 23rd Aug 2011 11:01
@DMXtra - http://www.appgamekit.com/documentation/principles/3_common.htm towards the bottom of the page.

Agreed that the help is kind of scattered here and there and sometimes you have to dig around to find what you are looking for.

DMXtra
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Posted: 23rd Aug 2011 13:15
Thanks Rich. When I was looking at the IF statements there was a list and it wasn't in that list. At least from I remember.

But there it is here. hmmm

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Bursar
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Posted: 24th Aug 2011 17:43
There's an error on the page relating to Custom Text: http://www.appgamekit.com/documentation/examples/text/1_custom.htm

It says:
Quote: "
Here's an extract showing how this file should be laid out:
•76:126:25:42

This line matches the ASCII code for the letter A, which is 65 to coordinates 76, 126 on the image and tells us that the letter A is 25 pixels wide and 42 pixels high.
"

The ASCII code for the letter A is missing. The extract should read:
• 65:76:126:25:42
Rich Dersheimer
AGK Developer
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Posted: 2nd Sep 2011 23:51
Bumpity Bump Bump

LeeBamber
TGC Lead Developer
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Posted: 5th Sep 2011 05:11
Hi Guys,

If you find an error in the documentation, we consider this a bug. If you find one, we would be very grateful if you could post it as a bug report in our new issues board here:

http://code.google.com/p/agk/issues/list

The bug report should be detailed enough to show Mike exactly where the error is, and what remedy you feel is required to fix it.

I drink tea, and in my spare time I write software.
Rich Dersheimer
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Posted: 5th Sep 2011 06:25
Lee, do you want each documentation error in a seperate bug report? Or is it okay to put a bunch of them in one report?

LeeBamber
TGC Lead Developer
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Posted: 6th Sep 2011 03:50
You can bunch them up in the case of documentation errors, as Mike is pretty quick off the mark when it comes to fixing them in batches

I drink tea, and in my spare time I write software.
synbios128
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Posted: 22nd Sep 2011 00:36
I don't mean to be rude but the examples that come with AppGameKit and the documentation are different in many annoyingly bad ways. If you compare the code in the examples (sprites for example) with the documentation there are countless errors and frankly I don't have time to document them all for correction. I suggest someone sit down for a few hours and make sure the documentation reflects the example code. There is even an instance where a semi colon is used at the end of a line. Seriously. Thanks for your time.
Rich Dersheimer
AGK Developer
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Posted: 27th Sep 2011 11:14
This should be stickied.

LeeBamber
TGC Lead Developer
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Posted: 9th Oct 2011 03:18
I have emailed Mike to see if he can find the issues you refer to, as ideally we want consistency between the published documentation and our examples (which have changed slightly to solve small functional errors). Mike might require some specific examples of typical errors.

I drink tea, and in my spare time I write software.
Mike Johnson
TGC Developer
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Posted: 10th Oct 2011 10:25
synbios128, corrections have been made to several listings. If you come across anything specific that needs fixing please email me: mike@thegamecreators.com.
fifi
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Posted: 15th Oct 2011 18:52
as anyone already made a pdf of it ?
LeeBamber
TGC Lead Developer
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Posted: 18th Oct 2011 01:59
The AppGameKit documentation is organised as an HTML style help system and there is no DOC/PDF style manual available. Is this something you want to see, and are you looking to print it out, e.t.c? Why a PDF?

I drink tea, and in my spare time I write software.
BatVink
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Posted: 18th Oct 2011 22:37
A couple of suggestions/requests whilst this thread is still alive.

1. Add a link to the Commands subsection at the end of each page, just like DBPro. This makes it infinitely easier to put a command in context alongside its siblings, if you have clicked through from your code.

2. I've forgotten already, it's been a long day.

MobileCreator
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Location: Ottawa - Canada
Posted: 18th Oct 2011 23:24
Quote: "2. I've forgotten already, it's been a long day."


You made me laugh!

----------
Paulo
http://www.mobilecreators.com
XanthorXIII
AGK Gold Backer
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Posted: 18th Oct 2011 23:44
To be honest I'd like to see the document split for Tier 1 and Tier 2 or if possible, make the buttons work so that when I hit Tier 2, only the documentation for Tier 2 shows. I know it's suppose to be fancy but if I have to keep clicking on C++ when switching between commands, it kinda gets annoying.
md10bldr2
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Posted: 19th Oct 2011 23:16
One more hand up for a printable version of the documentation. PDF is fine, but a Word version would be even better, because most of the utilities out there for converting HTML files to PDFs do a really poor job of formatting.

Why? Electronics files are good, when you know what you are looking for. They just aren't that conducive to browsing. I normally print out my SW docs, take them down to the FedEx Kinkos, and get them coil bound for $5. They're much easier to thumb through while I'm sitting at the park watching my kids, or otherwise away from the computer.

Thanks
Paul G.
XanthorXIII
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Posted: 20th Oct 2011 15:41
A kindle version would be cool.
MobileCreator
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Location: Ottawa - Canada
Posted: 20th Oct 2011 17:00
Hey TGC, based on the requests here, why no provide an alternate HTML with the whole documentation on one page? Maybe one for Basic and another for C++. Of course, if the tool you used to create the documentation allows you to do so with one click....

That way, who wants a PDF can print as PDF, who wants epub or kindle whateverformat could use Calibre or other tool to create it.


Cheers

----------
Paulo
http://www.mobilecreators.com

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