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AppGameKit Classic Chat / Tool Ideas for AGK

Author
Message
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 15th Aug 2011 17:08
It would be nice if someone develops the following tools:

1. Particle editor like PARTICLE MAGIC. You can adjust the various parameters and build particle effects (even overlay multiple ones) and then it saves a simple text file with the necessary agk particle commands and parameters which you can include in your game or implement as functions!

2. Box2d Physx sandbox where sprites can be loaded, assigned parameters (maybe even have a predefined list with params close to real life objects like bricks, wood boxes, balloons, bowling balls), thrown around to check their behaviour... the necessary commands and params will be exported to text file.

These 2 tools just came in mind after the first half day playing with AGK. They would surely be BIG time savers and enhance the toolkit for prospective game makers.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 15th Aug 2011 17:59
Sounds nice, which one are you doing first?

Seriously though, I have a tool I made in DBP which I'll be adapting to create polygon shape info for AGK. Might come in useful when it's done...

2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 15th Aug 2011 18:13
The tool that would amaze me the most is an FPSC type thing but made with AGK. For drag and drop 2D games. That would be quite the project.


Cheers.

God help me, Please.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 15th Aug 2011 18:36
Check out this tool:

http://www.spritehelper.org/

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