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AppGameKit Classic Chat / Testing on an iPhone?

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pinete
12
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Joined: 28th Jul 2011
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Posted: 15th Aug 2011 21:43
Hi,
apart from the broadcasting, can I copy some kind of files of whatever to my mac and compile it to test in my iPhone?
What files need to be copied?
thanks a lot in advance.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 15th Aug 2011 22:16
You have to use Xcode & compile using Tier 2.
Ofcourse you need to be a registered Apple developer & install that damned certificate.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 15th Aug 2011 22:22
Nobody really reads other threads do they?

The AppGameKit Player for iOS is in the process of being validated for release in the App Store.

Once it's available you will be able to install that, and test your Tier 1 apps by clicking on the Compile, Run, and Broadcast button in the IDE.

To publish an app, you'll have to take your Tier 1 compiled bytecode file along with your game's media, over to a Mac and take a few other steps that are outlined in the documentation to produce a package suitable for publishing.

It is roughly the same process for ALL platforms. Mac is slightly easier. Windows requires no other special effort, unless you are going to publish to the AppUp store for Windows or MeeGo.

pinete
12
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Joined: 28th Jul 2011
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Posted: 16th Aug 2011 01:00
Thanks KISTech
by the way, could you please let me know what files? or point me to some link explaining that?
I cannot see any xcode project into the project folder once compile any example...
Thanks again and sorry if it is answered before
Steve O
AGK Bronze Backer
20
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Joined: 24th Feb 2004
Location: The Netherlands
Posted: 16th Aug 2011 02:51
Quote: "by the way, could you please let me know what files? or point me to some link explaining that?
I cannot see any xcode project into the project folder once compile any example...
Thanks again and sorry if it is answered before "


It is explained in the documentation here:

http://www.appgamekit.com/documentation/guides/52_ios.htm

LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 16th Aug 2011 06:34
Also, if you visit the Mac Store and type AppGameKit it will list the AppGameKit Player for the Mac. Just download and install that, and when you run you can send your app directly to the Mac, no hassle

I drink tea, and in my spare time I write software.
pinete
12
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Joined: 28th Jul 2011
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Posted: 16th Aug 2011 10:37
Thanks a lot
Trisect Development
21
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Joined: 8th Sep 2002
Location: Denmark
Posted: 16th Aug 2011 14:44
Will it also work with XCode 4.2?

Your favorite links anywhere right hereThe Webber Index
Mike Johnson
TGC Developer
21
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 16th Aug 2011 14:51
Yes, the example projects and templates will work with Xcode 4.2.

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