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DarkBASIC Professional Discussion / Add objects to joints

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Gunslinger
19
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Joined: 29th May 2007
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Posted: 16th Aug 2011 10:57 Edited at: 16th Aug 2011 10:57
Hello,
got my player with the joints.
But now, how can i position a object to 2 joints of that model?

A Weapon in both Hands i mean, in animation mode there is not so much space between the hands

Are there any examples to position objects to joints?

Thanks

chafari
Valued Member
20
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 16th Aug 2011 23:22
Now I don't remember exactly how to add mesh to a mesh, but when you have your object ready, you can do it from Dbpro with code just geting limb position x,y,z and angle . Take a look to this example .





I'm not a grumpy grandpa
Gunslinger
19
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Joined: 29th May 2007
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Posted: 16th Aug 2011 23:49
Perfect, merci

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