I was originally going to make an FPS for the alienware compo but I do not feel that I will be able to finish in time.
Basically here is a zip for what I have done so far [5MB]:
http://stateproperty.users.btopenworld.com/fps.zip
At the moment I am just making the engine, story and maps come after I have done this. I am currently using Hammer to make my levels but one of the big draw backs with BSPs are that you cannot retrieve the brush entities from the bsp file. In order to have an interesting game things need to happen and so I had to make my own editor for placing them:
Props to RobK if I hadn't have used your pluggin I doubt I would have finished this editor by now.
And here are some screens for all you people that would have to wait half an hour for 5mb
Ive spent most of the time loading up entities correctly and making the doors work so there's no shooting yet, but i'll work on it.
Im quite pleased with what I have done so far, its my first attempt at anything major in DBP but think that I will be forced to start again soon and use cshop for my levels and entities instead due to the limitations of DB's BSP handling. I am constantly finding myself falling through the floor at steps and so a completed game with this bug wouldn't be acceptable
Still let me know what you think, sync rate is capped at 85, I am able to achieve this constantly with an AMD 3000+ and a Geforce 2.
I even got about 60fps on a Celeron 1.5 with intregrated gfx
[EDIT]
Controls are in the zip unlike the controlls as I spelt them