You can make a trick with the texture . Here's an example with poor texture, you can add yours.
set ambient light 0
hide light 0
make light 1:position light 1,-100,30,300:set light range 1,500000
for i=1 to 40
ink rgb(i*40,i*40,i*40),0
ellipse 50,50,i,i
next i
get image 1,0,0,100,100,1
cls
ink rgb(180,180,180),0
box 0,0,100,100
ink rgb(50,50,50),0
box 0,0,60,60
get image 2,0,0,100,100,1
make object plain 1,50,50
texture object 1,1:set object 1,1,1,1
xrotate object 1,90
fix object pivot 1
yrotate object 1,-60
set object emissive 1,rgb(100,100,100)
set light mapping on 1,2
make object sphere 2,13,50,50
position camera -40,10,-40
point camera 0,0,0
do
sync
loop
Cheers.
I'm not a grumpy grandpa
