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FPSC Classic Product Chat / FPE template with all variables?

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srealist
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 19th Aug 2011 01:41
Does someone have or know where I can find a FPE template that contains all possible variables that can be declared for an entity?

Thank you!
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Aug 2011 02:54
There is a complete syntax list, but I don't know of anything specifically for entities.

Brian.

srealist
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 19th Aug 2011 07:24
Hey man, I'm really appreciative of your help in the last couple days.

And, as I've said in a thread a while back, your software is fantastic. I use it literally every day.

I went through that syntax list again but it's really for fpi scripting. Earlier today I just guessed at "reducetexture=x" and it worked. I'd just really like to know what all we can set in the fpe's especially for the purposes of making community packs so that you don't have to provide a manual to tell people how to take your entities and alter them in the editor to make them work. It'd be nice to just include everything so it is simple.

This is of special importance to me as I am working on a 3D particle effects kit for x10 and I don't want to hand it out and have people confused when they drop it into the editor and it doesn't do what they see in the examples. There are changes that, as of right now, I only know how to make in the editor but it would be best if could just put those settings into the FPE.
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Aug 2011 15:12
Yes, there are some settings available in the editor which use the same command displayed there. As for others, documentation has always been an issue. Even when you guess one correctly, there's the issue of guessing parameters. If you had a list, you'd be on your own finding out what many of the variables mean, do, or if they are even active. Good luck.

Brian.

Ched80
15
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 19th Aug 2011 15:43
Hi guys,
My plan is to eventually add the *.fpe commands into the syntax list.
I'm currently working v3 which now includes all the gunspec commands (although there are a number I still need help on).
Then v4 will add the fpe commands and v5 will add fps commands, I may have these done by the end of the year, but who knows.

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