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AppGameKit Classic Chat / Ludum Dare 21

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Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 19th Aug 2011 04:24
Starting in approx 1 day is LUDUM DARE 48 #21
Basically, it is a rapid game making competition, you guys should use AppGameKit to make something awesome for it. I'm entering and I can be found on the ludum dare IRC as linux_mage or black_mage

http://www.ludumdare.com/compo/

It seems that there are a lot of smart people who I will be able to learn a lot from. I hope to see some of you there

Join us at www.devhat.net and in #lobby at irc.devhat.net
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 19th Aug 2011 06:08
Hi Guys,

I know it's cruel to throw you a competition only four days after we launch AppGameKit, and a comp that only lasts 48 hours at that. Since the competition does not have any prizes as such, in addition to the kudos of completing a game and showing the world, if you mention in your entry that it was created in AppGameKit and use the AppGameKit logo found here (http://www.appgamekit.com/documentation/distribution.html), if you win a Gold, Silver or Bronze badge in LUDUM DARE 48 #21, we will refund you your purchase of AppGameKit and mention your achievement in the next newsletter.

I am a great fan of 24 and 48 hour game making competitions as it gives me the perfect excuse to stay up all night, eat pizza, drink coke and go absolutely code nuts on a game idea.

To everyone brave enough to enter, good luck and may AppGameKit be with you, always.

I drink tea, and in my spare time I write software.
Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 19th Aug 2011 08:06
Excellent idea Lee, this will no doubt give people an incentive to go for it now

Join us at www.devhat.net and in #lobby at irc.devhat.net
Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 19th Aug 2011 09:35 Edited at: 19th Aug 2011 09:41
OK when can I start working on this? Has it already begun?

EDIT: Sorry, just saw the countdown timer on your website.

The Slayer
Forum Vice President
15
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 19th Aug 2011 12:38
Well, that's a bummer. I'm still waiting for my AGK. Wéééééééééé.
Good luck to all you guyz n girls, though.

Cheers

Hodgey
15
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Joined: 10th Oct 2009
Location: Australia
Posted: 19th Aug 2011 13:20
I'll take a shot at entering this and not just because of Lee's generous offer.

Quote: "Well, that's a bummer. I'm still waiting for my AGK. Wéééééééééé."

I know what you mean. I had exams all of this week and had to resist the temptation of downloading and installing AGK. I could have started using it on Monday but had to wait until Friday. It was a very long week...

Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 19th Aug 2011 15:49
Hmmm, refunded AppGameKit costs. I like the idea of that! lol, I can spend the money of more TGC products! I may just enter now!

My signature is NOT a moderator plaything! Stop changing it!
Flexman
19
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Joined: 1st Dec 2004
Location: Leeds, UK
Posted: 19th Aug 2011 16:34
These competions are great preparation for what it can be like in industry. It all sounds fun till you have to do it for work

What happens if you finished a game already?
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 19th Aug 2011 19:31
The rules are that you can't start until the official start time, and you have to make the game, and any assets used in it during the 48 hour period.

You can use assets from online sources, but ONLY if you are freely allowed to based on the creator's license.

I suspect they don't reveal the Theme of the compo until the timer runs out, so it's going to be a mad dash to an idea, then slamming it together.

SOUNDS LIKE A BLAST!!!

I wont be able to devote the whole 48 hours to it, but I'm in!

Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 19th Aug 2011 20:41
Here are the rules of the competition

http://www.ludumdare.com/compo/rules/

I'm not sure if you are allowed to use in game graphics from other sources. It does not explicitly state this. I am going to be creating all of the graphics myself from scratch

Join us at www.devhat.net and in #lobby at irc.devhat.net
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 19th Aug 2011 21:15
Graphics I can do somewhat decent enough. Music I'm going to have to download something from somewhere.

Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 19th Aug 2011 22:11
Well, this certainly does sound fun and Lee's offer is a pretty nice intensive too. Count me in!

2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 20th Aug 2011 00:25
What is the theme? *Please be space*


Cheers.

God help me, Please.
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 20th Aug 2011 00:35
I doubt I'll have time over the next 48 hours working late all weekend on some CAD work but I'll help anyone who mails me if I have time!

2Beastmode4u
13
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Location: Loading...
Posted: 20th Aug 2011 00:58
Quote: "but I'll help anyone who mails me if I have time!"


Sadly, we have to do it solo according to the rules.


Cheers.

God help me, Please.
KISTech
16
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Location: Aloha, Oregon
Posted: 20th Aug 2011 01:31
For the Compo part you have to do it solo.

For the Jam, you can get help.

baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 20th Aug 2011 01:42
Quote: "Sadly, we have to do it solo according to the rules."

Shame, Oh well, I'll have to try to find time for my own entry then!

Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 20th Aug 2011 04:15
I will be doing a timelapse video

Follow me on twitter: black_mage_andy

Not long now, good luck everybody

Join us at www.devhat.net and in #lobby at irc.devhat.net
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 20th Aug 2011 11:19
This sounds realy fun! I just have one question, am I allowed to use models from the TGC modelpacks, to make my sprites for the game?

Srry about my english im from sweeden
KISTech
16
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Location: Aloha, Oregon
Posted: 20th Aug 2011 17:54
One person said yes on the IRC channel, but I don't know if they were serious, or if they had the authority to say so.

The Theme is : ESCAPE

2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 20th Aug 2011 19:48
Quote: "The Theme is : ESCAPE"


I sure hope that the person who said that was joking.


Cheers

God help me, Please.
KISTech
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 20th Aug 2011 19:54
I'm not taking any chances, and I'm just making my own art. It's 2D and very cartoonish, but it should do the job.

2Beastmode4u
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Posted: 20th Aug 2011 20:23
This is due at what time tomorrow again?


Cheers.

God help me, Please.
KISTech
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Location: Aloha, Oregon
Posted: 20th Aug 2011 20:44 Edited at: 20th Aug 2011 20:47
7PM Sunday night (Pacific Time)

There's a countdown on their compo page.

http://ludumdare.com/compo/

I found out the theme last night at 7, came up with an idea about 20 minutes later, and 2 hours later had about 2/3 of the art done. At that point I went and watched some TV and then got about 6 1/2 hours sleep. I'm on my second cup of coffee this morning.

I'm about 80% done with the artwork, and about 1/4 into the coding.

Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 22nd Aug 2011 01:01
FInished with 4 hours to spare

My Game on Ludum Dare



Timelapse of me making it

What an epic way to make a game

Join us at www.devhat.net and in #lobby at irc.devhat.net
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 22nd Aug 2011 01:58
Nice!

Mine is going to be right down to the wire. It took some time to sort out the physics, and some things in Box2D still aren't quite right, but it's playable and my 14 yo son is laughing his butt off playing it.

I've got one more coding issue to work out, then I'll try and add some sound effects, and maybe some music. Not sure yet. We'll see how long it takes.

Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Aug 2011 04:46
Darn, ran out of time. Still I've uploaded what I've got so far. The game is playable although the physics is a bit temperamental on some machines and I didn't have time to redo the graphics or add sound effects. You can see my entry here.

Good fun though and it's given me a chance to have a proper go with AGK. Well done Mnemonix, your game looks pretty impressive. I look forwards to trying it. Make sure you get your entry in KISTech! Only 12 minutes to go!!

2Beastmode4u
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Joined: 14th Feb 2011
Location: Loading...
Posted: 22nd Aug 2011 04:57 Edited at: 22nd Aug 2011 04:58
Quote: "Only 12 minutes to go!!"


Nope, we have about 33 minutes.


Cheers.
EDIT:
I thought we had until 7:30 Pacific time?

God help me, Please.
2Beastmode4u
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Location: Loading...
Posted: 22nd Aug 2011 04:59
It won't let me post! So I'm posting here.


Cheers.

God help me, Please.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 22nd Aug 2011 05:19
According to those on the #ludumdare IRC channel they've extended the submission deadline 12 hours due to issues with the website.

I finished 22 minutes before the dealine.

The game can be downloaded here.
The Getaway Car

and my first ever Timelapse video. A snapshot of my desktop every 30 seconds during development.


That was a lot of fun. I didn't stress, didn't lose any sleep, didn't eat a bunch of junk food, took breaks now and then. It came together a lot easier than I expected.

I can say for certain that it came together so easily because of AGK.

2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 22nd Aug 2011 05:23 Edited at: 22nd Aug 2011 05:23
My Game is too big to download. What do I do? Also, your game doesn't work.


Cheers.

God help me, Please.
Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 22nd Aug 2011 05:28
Looks great KISTech! Impressive considering you only had the tool for a few days.

I think I am going to take my game further, there was more I wanted to put in but time was a huge constraint and I didn't want to overcomplicate the development process.
My code ended up totally shambolic at the end of it all so I will be starting afresh with some new R&D over the next few days.

Join us at www.devhat.net and in #lobby at irc.devhat.net
2Beastmode4u
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Location: Loading...
Posted: 22nd Aug 2011 05:49
Here is my temporary entry:

http://www.ludumdare.com/compo/2011/08/21/untitled-space-game/


Cheers.

God help me, Please.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 22nd Aug 2011 05:58 Edited at: 22nd Aug 2011 06:12
We tested the download and saw the missing image issue. It's fixed now so you can download it again and check it out.

@2beastmode4u,
Nice music and graphics. I can't move though. I can only shoot. WASD doesn't work.

dseidl
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Joined: 22nd Aug 2011
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Posted: 22nd Aug 2011 16:33
I made my own little game based on Java for the Ludum Dare contest, it's called "About Julie's Escape" and can be found here:
click here

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Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 18th Sep 2011 17:41
So now the results are out, how did people do? I didn't make it into the top 50 but I did get to 11th for innovation so I'm happy

3d point in space
15
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Joined: 30th Jun 2009
Location: Idaho
Posted: 18th Sep 2011 19:01
Nice, I wish I had AppGameKit at the time of this compatition. I guess next time.

Go through yourself at a wall.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 18th Sep 2011 19:53 Edited at: 18th Sep 2011 19:54
I don't think I got enough votes to really count for anything. The few that did play it didn't seem to give it a fair chance.

It was fun though, and I would do it again in a heartbeat.

ElterJohn
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Posted: 3rd Oct 2011 05:31
I really love the game.

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