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Work in Progress / Open Source Shooter - Help out now! :)

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Fallout3fan
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Posted: 20th Dec 2011 01:31 Edited at: 16th Feb 2018 19:45
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Fallout3fan
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Posted: 20th Dec 2011 01:35
Quote: "but the comets"






WHY ARE THERE SO MANY OF THEM COMING TO MY HOUSE!!!
Fallout3fan
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Posted: 22nd Dec 2011 06:07 Edited at: 16th Feb 2018 19:46
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TheComet
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Posted: 27th Dec 2011 23:14
@ TheZachadoodle - Nice concept drawings! Do you happen to have a scanner?

@ swissolo - I went through your code and kind of understand what it does. I'll comment it a bit and put it into the project

TheComet


Don't click.
TheComet
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Posted: 28th Dec 2011 22:49 Edited at: 28th Dec 2011 22:49
I think what's missing is a solid guiding hand. Let's try and introduce an online timeplan list. Here's a screenshot:



I want anyone who's doing anything on this project to click the link in my signature, and put their name into that list. You don't need an account or any sort of registration, it's completely free.

Anything labeled open is free for anyone to take on board. If you want to do something new, simply make a new entry.

TheComet

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Fallout3fan
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Posted: 29th Dec 2011 04:59 Edited at: 16th Feb 2018 19:46
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Design Runner
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Posted: 30th Dec 2011 00:43
Quote: "Anything labeled open is free for anyone to take on board. If you want to do something new, simply make a new entry."


It isn't letting me do anything

TheComet
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Posted: 30th Dec 2011 00:54
Sorry forgot to enable access rights to everyone. Should work now, thanks for your help in advance

TheComet

Design Runner
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Posted: 30th Dec 2011 01:47
Works like a charm, thanks!

Fallout3fan
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Posted: 30th Dec 2011 03:42 Edited at: 30th Dec 2011 03:45
My name is in there. I will be working on the models when I get the chance.
swissolo
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Posted: 30th Dec 2011 18:28
Filled in aswell. I'll come back later to layout, most likely all the media required, as code is a bit more specified and on demand. Among other bits and pieces.

swis
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Design Runner
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Posted: 30th Dec 2011 18:36
Now, I am spinning map layouts in my head, trying to get some consistent map ideas before I put anything down on paper, but I have a question of confirmation. Is this multiplayer or singpleplayer? It hasn't really been specified throughout the thread.

swissolo
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Posted: 30th Dec 2011 18:44 Edited at: 30th Dec 2011 18:45
Quote: "multiplayer or singpleplayer"

both.
An expansion on the original towers idea, as well as closing it off in a bit of competetive/cooperative with monsters a spew.

swis
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Design Runner
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Posted: 30th Dec 2011 18:48
Ok. So it should be a map playable by one person or a coop, or a competitive multiplayer? But the same map for each, so it is going to have to be flexible?

swissolo
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Posted: 30th Dec 2011 19:02
I think the towers piece of the game can just be closed off in sections for whatever other uses, or altered. So a little flexibility is important, but we can move parts and pieces around a bit.

swis
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Design Runner
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Posted: 30th Dec 2011 19:39
Ok, here is a rough block-out idea of the center dome. The four main paths are just large enough to fit a vehicle. the other paths are foot path sized. I figure in between the foot paths we could put vegetation, like a garden or farm. Just a rough idea. In the center is the beam of light.

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TheComet
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Posted: 30th Dec 2011 21:35
Sounds good. Also make room for a shop to be placed so the player can buy upgrades. Remember though that not much fighting will occur on that map because it will be used as a "home base", a place where you are able to teleport to the main levels.

TheComet

Fallout3fan
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Posted: 31st Dec 2011 02:03
Perhaps it should be that you could level up your weaponary, armor, and stats.

Also why not have it be that it gets harder for each level of the tower you go up on.

A goal here would be 2 hours of gameplay for each tower.
Design Runner
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Posted: 31st Dec 2011 02:11
Looks like I am aiming for modular construction then. I'll keep that in mind. For this center map, in multiplayer, I figure we can make the beam some kind of objective, like one team keeps it on while the other tries to turn it off. Though I can understand it not being a point of conflict often in single player.

Fallout3fan
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Posted: 1st Jan 2012 06:11 Edited at: 16th Feb 2018 19:46
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Fallout3fan
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Posted: 8th Jan 2012 05:09
Is this thread dead?

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TheComet
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Posted: 8th Jan 2012 16:26 Edited at: 8th Jan 2012 16:27
Not at all, I just have a lot to do before I can return to this project (School, NaGaCreMo, top secret project, Mega Mash Mothers). I vowed to continue on this project in my New Years Resolutions, and I'll stick to that I don't know what swissolo's plans are, but hopefully he can step in for a while

TheComet

swissolo
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Posted: 8th Jan 2012 18:43 Edited at: 8th Jan 2012 18:56
Quote: "I don't know what swissolo's plans are, but hopefully he can step in for a while"

I've been having worse wrist pains/carpal tunnel symptoms than usual and have had to back off in my free time, hence the hand full of scattered, 2 fingered posts. Fortunately, everyone seems to have an idea of what they're working on, and how, so I've left it a little empty here. I'm still planning to fill in our chart more, aswell as put together a full document of exactly what the project consists of, through and through, because I'm not positive everyone is fully on the same ground. The conceptual stuff isn't a problem of course (which is why I really prefer this position) These issues always come up, my work is always in bursts. For now, I think we should still be sailing pretty smooth, at least until anyone is finished with their little bits of work. If anyone has any indepth questions, just ask. I check here frequently, or, we can use the google docs chat on the timeplan if we need to.
So yes, I'll be here.

swis
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hookkshot
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Posted: 15th Jan 2012 13:37
how is this project going i would love to contribute in anyway i can.

2.0Gh AM2 Processor, 9800GT, 2Gb Ram
Design Runner
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Posted: 16th Jan 2012 18:20
Its moving. Everyone is working on their respective parts. In what would you say you are more specialized at, art or programming? That way we can fill you in on the correct piece of the chart and get you some work. Thanks for volunteering to help.

hookkshot
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Posted: 16th Jan 2012 21:05
Well im good at static meshes and prgramming. so im happy to do either really

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swissolo
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Posted: 17th Jan 2012 00:28 Edited at: 17th Jan 2012 00:30
TheComet is a bit busy at the moment, so we don't have access to the lastest code without bugging him. It would be great if you could model some weaponry/creatures and such, I'll link our list of them.

Edit: http://forum.thegamecreators.com/?m=forum_view&t=188447&b=8&msg=2290227#m2290227 the tabs listing models should be what you're looking for I think the only one already taken is the phaser... the rest should be available.

swis
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hookkshot
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Posted: 18th Jan 2012 00:59
ok ill have a go at some see what u guys think

Design Runner
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Posted: 28th Feb 2012 04:21
Just a bump to find out how everything is coming along. Since I am working with quite a polygon budget, I'm working on some normal map techniques to help keep the environment detailed. You will see some stuff from me at some point. Also, a question: Would using an array to instance grass or plants over an area be more efficient than just basic placement? Just wondering.

TheComet
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Posted: 28th Feb 2012 09:12
Quote: "Would using an array to instance grass or plants over an area be more efficient than just basic placement? Just wondering."


For this I think it would be most efficient to use instanced objects, which are placed on the terrain using a weighted detail map. The map can have four channels (red, green, blue, alpha), so that would enable us to control the placement of 4 different detail objects per map. It's completely up to you which objects you assign to which colour, the general rule is:

black = no density
red = highest density of object #1
green = highest density of object #2
blue = highest density of object #3
alpha = highest density of object #4

Anything in between varies the density of the corresponding objects.

I'll start working on this and see what I can do.

TheComet

Fallout3fan
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Posted: 28th Feb 2012 23:16
I'll work guys, just wait I'll make something.

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Fallout3fan
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Posted: 26th Mar 2012 01:56 Edited at: 16th Feb 2018 19:47
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Travis Gatlin
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Posted: 26th Mar 2012 19:46
Wait, I forgot completely about this project... I feel bad now.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
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Posted: 27th Mar 2012 03:35
I sincerely hope I'm not the only working on this anymore

swissolo
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Posted: 27th Mar 2012 03:52
I'd love to continue, but like I said else where (so I'll restate it here), I don't want to dedicate myself fully without seeing some dedication from the group. Comet's clearly in no matter what, but there's a reason it's open source I'll just start right off where I left off if I see any progress, but there hasn't been any yet. (other than Comet and more C0met) Not that I don't trust you all, but I can't trust randoms from the internet on the first go
*swissolo is dormant*

Quote: "Wait, I forgot completely about this project... I feel bad now."

haha, it's fine Not much action here with the rest anyways.

swis
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Travis Gatlin
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Posted: 28th Mar 2012 18:48 Edited at: 29th Mar 2012 17:29
Well, I can be a full time 3D modeler. All I need is a list of assignments and I'll probably get them done in the next couple of days. I'll post some of my work if you like.

Here's a decent 3422 poly Phaser Gun. I need to go in and do the high poly though.



http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!

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Design Runner
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Posted: 1st Apr 2012 06:32
Since I hold the position of art director of scenery i guess you would be my responsibility. Right now I am still drawing level plans and figuring out styles and concepts, but as soon as I have work to do I will let you know.

Travis Gatlin
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Posted: 3rd Apr 2012 22:27
Indeed! Just e-mail me the assignments, cause I really don't check back on this thread too often.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Fallout3fan
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Posted: 28th Apr 2012 06:10
Travis you finally actually did something in the game. Minor but you did something.

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Travis Gatlin
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Posted: 29th Apr 2012 00:42 Edited at: 29th Apr 2012 00:43
Quote: "Travis you finally actually did something in the game. Minor but you did something."

What'd I do?

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Fallout3fan
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Posted: 29th Apr 2012 03:12
You did a 3d model of a gun which was needed for the game.

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Travis Gatlin
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Posted: 10th May 2012 03:57
Ohhhh, right. Yeah, Never did actually upload the model for that. lol

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Fallout3fan
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Posted: 10th May 2012 03:58
It toke you that long to discover my comment?

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Travis Gatlin
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Posted: 10th May 2012 04:17
I don't visit this part of the forum too often lol

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Design Runner
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Posted: 10th May 2012 04:24
As soon as the engine is going let me know so I can get started on actual assets for this please I'm tiring of doing tests. Good job on that Travis, great conceptual weapon.

Travis Gatlin
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Posted: 10th May 2012 04:42
Thanks! Though, I'm not sure if the engine is even still in development...

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
TheComet
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Posted: 12th May 2012 00:41
Quote: "Thanks! Though, I'm not sure if the engine is even still in development..."


Unfortunately I must admit that I have had little time to work on this project, and will have little time in the future. If any programmer is reading this and would like to take over, feel free to do so. The latest version of the code is as per usual attached in the first post of this thread.

Sorry about this.

TheComet

Fallout3fan
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Posted: 12th May 2012 20:00 Edited at: 16th Feb 2018 19:48
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