Hello all!
Admittedly, I haven't been on these forums for ages!
However I've started a new project, and remembered that the TGC forums had a great pool of critics to present stuff to, so here goes!
Basically, I'm working on a game using the Multiverse MMO Engine, and the setting is the Roman Empire.
I've been doing the modelling myself so far, and I would like to get your comments and criticism on some of the stuff I've made in 3DS Max
Here are the Roman weapons I've completely done. From left to right: Pilum (Pre-Marian spear used by most soldiers), Scutum (shield) and Gladius (the well-known Roman short sword)
Here is an incredibly low-poly house I made - this was the first one I started on when I began the project, and it's simple because I needed to refresh my memory on UV mapping, and I'm not great with 3DS Max yet, so did something simple to get back to grips with the poly-editing (soon to change!).
This also helped to get me back to grips with texturing, so played around with some decals, which have turned out better than I thought....
EDIT: I've had a few suggestions to get some bump/normal mapping on the house, and I am in the process of learning how to do it. However, I am limited for time, as I have to focus on the programming of the game more than the modelling.
This is as far as I've got with the Watchtower I was working on. Once I figure out how to do some normal and bump mapping, I'll apply the new-found knowledge to the wood planking on this to give it a better look
Here's the the main reference image for the next model I'm going to start working on - a Roman Insula
Shoudn't be too hard, though I'm not great at complicated architecture in 3DS Max. If 3D World Studio exported into a format that 3DS Max could read, I could make it in about half an hour!
Alas, 3DWS isn't going to be updated for a while...
There are a lot more models, but a lot of them are either nearly done, or awaiting UV mapping.
Any comments and criticism welcomed!