@dotty, I'm not planning to release the code as I will probably be trying to sell the finished game. However, I can probably put together a tutorial about some aspects of it at some point. I would have thought with the scrolling shooter example, there was a starter for peeps to study, but as I haven't done any more than load it up and give it a quick play, I couldn't say if it uses the same methods as my game.
On an aside, I had a rather alarming issue with the code last night. I added in a new enemy type and, when trying to compile I got an odd error. It simply said "-1073741819 (0 minutes, 10 seconds)". It didn't compile, it just sat for a while and then brought up that message. A most unhelpful message too
So, I remmed out the new code and tried again. It worked. So, now I remmed out another part of my code, remmed the new part back in and it worked. I put it all back and same error.
It seems to be an issue with the program length. It has just recently gone above 2000+ lines. I am very concerned with this, as 2000 lines is hardly huge. By the time I add in collision and such for my new enemies I will be out of space again!
So a playable demo may be longer off than I thought
... Has anyone else found any problems when their program gets above a certain size I wonder? I remember mobbius saying something, but it wasn't this error as far as I know.