I decided to publish one of my projects and for half a day I am tinkering on an old 3-level game.
The reason I stopped working on it was because the 1.8 GB limit filled up so fast with 1.17 that i had to split the levels and still bumped into the limit.
Now comes the funny part: the first 2 levels where down at 1.1 and 1.6 GB and the test game took 20 minutes each - game executable only took 5 minutes each and not much over 5 minutes for a 2-level exec.
But its not over yet. I filled up the 2nd level so the built game bumped into the 1.8 GB again. Out of curiosity I ran an exec from the 1st level for both of them...and it built without problems - and as far as I watched the 2nd level didnt come even close to 1.8 during the build.
I have absolutely NO idea what's going on within the engine so...has anybody had similar experiences?
In case you find my grammar and spelling weird ---> native German speaker ^^