Ok,let's grant that you've already scaled everything.Then what?!
Camera movement and camera view (a.k.a player's perspective) will be the same.Weapons will still be huge.You'll look at everything like a giant.
The segments would have to be scaled down->bad idea.You could tile the texture per segment,but then you lose flexibility to a certain extent.What do we do with the walls?
Then we come to AI.If the segment system is not used as intended you probably know the results.Dark AI might work,but try placing 10 dark ai enemies/allies and see how the frame rate goes down drastically.
Putting more things on the map obviously = more polygons = slower game speeds.
Maybe even some commands may not work properly.
Your best bet is to modify the engine and make the grid bigger,but that has quite the impact on performance as far as I know.
Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.