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FPSC Classic Product Chat / An idea on how to make the fpsc map bigger.

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UberXDominus
17
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Joined: 16th Jun 2009
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Posted: 24th Aug 2011 04:22
Hi,

I was thinking about the outdoor scene I am trying to create and how I can't fit it all in. Call me a noob if you like, because I can't stay within the borders of fpsc. But still what if you scaled every entity in your level to 20% of the normal size. Of course you would need to change how far the view cone is.

cheers,

Uber
Mr Bigglesworth
18
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Joined: 4th Mar 2008
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Posted: 24th Aug 2011 06:12 Edited at: 24th Aug 2011 06:13
Even if you do, FPSC CAN NOT HANDLE IT, it just isn't a plausible thing to do. If your outdoor scene is as big or needs to be bigger than the map grid, you will have major problems with slowdowns.
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 24th Aug 2011 11:17
Ok,let's grant that you've already scaled everything.Then what?!

Camera movement and camera view (a.k.a player's perspective) will be the same.Weapons will still be huge.You'll look at everything like a giant.

The segments would have to be scaled down->bad idea.You could tile the texture per segment,but then you lose flexibility to a certain extent.What do we do with the walls?

Then we come to AI.If the segment system is not used as intended you probably know the results.Dark AI might work,but try placing 10 dark ai enemies/allies and see how the frame rate goes down drastically.

Putting more things on the map obviously = more polygons = slower game speeds.
Maybe even some commands may not work properly.

Your best bet is to modify the engine and make the grid bigger,but that has quite the impact on performance as far as I know.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
UberXDominus
17
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Joined: 16th Jun 2009
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Posted: 24th Aug 2011 15:33
alright didn't think it would work, but I thought I might as well check anyways

Sounds like it would be enormously hard to do anyways.

Cheers,

Uber

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