Hi,
The roadmap is pretty loose at this early stage, but in general order we have:
1. Free trial version of AGK
2. Validate and stabilise all AppGameKit Players across all platforms
3. Continue to find and fix issues in the IDE/Compiler/Engine
4. Android 2.0 release (exciting one)
5. A few extra tools to help things along
6. More videos and guides
7. A steady stream of games created in AppGameKit on various stores
We are also actively looking at a browser delivery system for Tier 1 (BASIC) apps so you can get your stuff on-line near-instantly. More on this through tweets and newsletter articles. Our primary target is to ensure what we have is easy to use, solid and gets you where you want to be on the supported platforms.
Once the above have been signed off as satisfactory, we begin the rapid expansion to new platforms using what we have as a solid base. This means you can focus on monetising your apps on the most popular platforms while we bring on-line a secondary round of platforms allowing you to exploit more stores for revenue
I drink tea, and in my spare time I write software.