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Dark GDK .NET / Still alive?

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Message
CrazySi
12
Years of Service
User Offline
Joined: 25th Aug 2011
Location:
Posted: 25th Aug 2011 21:54
Am considering using Dark Gdk.net for a retro project. The main advantages that I see are that it can handle 2d a lot easier than Unity3d. A lot of the assets are 2d and fitting this to Unity could prove annoying.

Do you still recommend using Dark GDK.net given its not really being developed anymore? If not what do you recommend as an alternative (not XNA please)?

Finally, I use VS2010, I trust using 2010 is fairly trouble free with Dark GDK.net?

Cheers
APEXnow
Retired Moderator
20
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 31st Aug 2011 21:07
The DarkGDK.NET toolkit can be used with VS 2010, but the components are compiled with .NET 3.5 at present. I am working to get this resolved.

Paul.

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