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DarkBASIC Professional Discussion / Question on memory blocks with rotating sprite in loading screen

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Alien002
15
Years of Service
User Offline
Joined: 25th May 2011
Location:
Posted: 26th Aug 2011 10:23
After 5 hours i got a basic Loading screen with a sprite that rotate. In the back Ground It loads images , Rip images from Tiles Bimps ( 10 by 10 ) With little to no slow down. It could even handle sound , music and models or anything that need to be loaded.
IF There are quick to load normal.

Before you ask it is useing no plugings.

I have never used memory blocks befor.

The questions that i have is what is the best way to use momory blocks to make images , sounds , musics , etc ?

Next question is what are the best ways of loading / saveing small to very large files useing memory blocks ?

last question would any one want a snippet of code or demo when completed with memory blocks ?
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2011 09:26
I believe you are supposed to load the file/music/sound into your application create a memblock then save the memblock and export it and load the memblock and access the data directly... in another application.

As far as I know using large files in memblocks is a nono, but I am as new to memblocks as you so lets hope some of the great elders come by soon

Regarding the last question yeah anything to do with making a loading screen more funky I am all for!

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