Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Hi everyone I am Mayris Reyes

Author
Message
El ejercito de Mayris Reyes
14
Years of Service
User Offline
Joined: 27th Jul 2011
Location:
Posted: 27th Aug 2011 00:06
Hi everyone I am Mayris Reyes and I am from Mexico. I started using FPSC about 2 months ago, but have only just got round to introducing myself on here, sorry!!
I like the games of Call of Cthulhu, Total Overdose (of course!!), Sherlock Holmes Vs Jack The Ripper, Myst, Riven, Half life, Dark Fall.
I mostly prefer adventure style first person games instead of just shooters.
What are the things I should know to get the best out of this engine and to make a good adventure game with some action?
Also are there any other games you can recomend to me that are of that style for ideas?
Thanks very much and I look forward to be part of your community!
Have a great day everyone!!

http://th04.deviantart.net/fs70/150/f/2011/120/d/8/total_overdose_signature_by_creepncrawl-d3fac7t.png
ASTECH
18
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 27th Aug 2011 02:21 Edited at: 27th Aug 2011 02:22
Welcome to the community Mayris! Are you are fluent English speaker by chance or do you use Google translate? I'm just wanting to know.

As for the games you like... I think you got a good taste for puzzle games and such. Call of Cthulhu alone was a wonderfully
made game (I enjoyed the art style the most).

If you need some ideas on what could be done in FPSC with your style of gaming, you could check out my game. I don't normally boast
about my works and I'm not trying to hijack this thread either. I'm just being dead serious.

http://forum.thegamecreators.com/?m=forum_view&t=188326&b=35

Model Pack 54 would be a great buy for you! Maybe you can see how I used it here and perhaps you can get some inspiration.
I already suspect that a few dedicated FPSC devs are going to catch up to me and start creating puzzle/adventures of their own.

Another game you can check out is Rolfy's Dark House:

http://forum.thegamecreators.com/?m=forum_view&t=179813&b=25

He's got a style similar to Amnesia and Penumbra but I'd go as far as to say that you'd need to get a little more used to
FPSC before attempting what he is doing. He has got tons of hours put into the engine.

Well, I hope you can get some projects up and show us what you got. A puzzle game set in Mexico would be really unique, I think!

Whoever said that Intel graphics fail, obviously never owned a Core i5.
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 27th Aug 2011 23:20
I love how threads like this don't get locked, but others that are more important do

Welcome to the forum though Mayris!

DarkJames
16
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Aug 2011 23:28
Totally unnecesary, have an opinion that's not about this? think about it, dont open your mouth on the wrong threads ._.

Welcome Mayris! What's up with the name tho, Are you the army of Mayris? Long live Mayris?

Ohhh I feel swords and shields approaching my house now

Lets get into serious stuf
--------------------------------------
What about the blue text?.
Leongamerz
15
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 28th Aug 2011 02:16
Hello Mayris.Humm its seem a girl name nah back on topic.

If you want to create adventure game,you would need rpg mod or maybe some custom script.Anyway I am not good with adventure game but I prefer action hehe.If you want to create your own scrip,you can use FPI Editpad or Notepad.The script is hard one you know?.To make your games outstanding,you would need all the skill like...


Skill You Need In Game Development
..................................
1.Designing Skills (Important)

2.Texturing And 2D Art Skills (Need to learn first)

3.Scripting Skills(Need to learn first)

4.Idea And Creativity (On your mind hehe)

5.Modelling Skills (Important)

6.Programming/Coding (Optional but its good I think)


If I be you I will learn 1,2 and 4 first.After you experience with that,you can move on into 3.To maked 3D models and art,you would need.....


Modelling Tools
................
1.Milkshape (Its easy to understand but need to be pay)

2.Wings 3D (Free and easy.Worth to try hehe)

3.Blender (Free and maybe easy.I don't know about it much)


Art And Texturing
..................
1.Paint.Net (Free and easy.Worth to try it)

2.Blender (Free and easy to use)

3.Photoshop (I really love this tools so much and Its easy I think
but need to be pay)


For mod I think you can used RPG Mod since it was free.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

Bootlicker
17
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 28th Aug 2011 02:19
Quote: "I love how threads like this don't get locked, but others that are more important do

Welcome to the forum though Mayris!
"


ahahah, your just sour because a few of your threads, which were also pointless, were locked



TheDesertEagle
14
Years of Service
User Offline
Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 28th Aug 2011 04:05
@bootlicker
i agree

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Captain Coder
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 28th Aug 2011 06:14
Quote: "ahahah, your just sour because a few of your threads, which were also pointless, were locked"


Stop beating up Exu Corporations! You may be right, but I think he also has a point. Not to question a mod's authority/judgement

Welcome to the forums El ejercito de Mayris Reyes! Wow, that's a long name to type . Is it ok if we call you Mayris, for short?

There I go again, going off topic! Sorry about that. Anyway, let's get on to your questions! That's what were SUPPOSED to be here for, right?

Glad to hear you like FPSC, I was enjoying it too... until it recently decided it would crash everytime I loaded a character! Tech support and I are close to a solution (I think), but now FPSC won't install, which tech support told me I needed to do! You can read about it here.

But enough about me. Here we go with your questions:

Things you should know to make the most of FPSC:

1. Read!
Read what? The Official Community Guide by Nickydude! If you have updated FPSC with v1.13 or later (I think) you will find in the "Docs" folder a file called "ocfpscguide." READ IT!! TONS OF USEFUL INFO IN THERE. You will feel like an FPSC pro after reading that. There is a Part 2 for v1.18 as well, you can find it here: http://www.madladdesigns.co.uk/fpsc/guide/ocgfpsc2.pdf

2. Modeling!
You will not go far in the community if you cannot get your "custom" media (entities, segments, etc that do NOT come with FPSC) into your own games! There are two ways to solve that. You can look on The Game Creator Store, where you might find what you need but it may not quite fit your needs, or you can make your own! The latter option will be much harder (as I am still learning it!) but will undoubtedly pay off in the end. That is, if you do the following things right

You will find that Milkshape is dominant in usage around the FPSC forums, and it has a 30 day free trial, but Blender is also commonly used. Check out my thread Your favorite entity making programs to find out about other programs and gather some tips from forum Pros on modeling!

There is a forum user named Anayar (a BIG help to me) who is creating a series of tutorials on how to get a model from Milkshape to FPSC. They teach you how to:
- make a model using milkshape
- UV Map the model
- Texture the model
- Make it FPSC-ready
- and maybe some other stuff I'm forgetting.
Very easy to understand and follow.

3. UV Mapping and Texturing!
This is just as important as modeling! If you cannot UV Map and texture, then your models will be worthless; you must have a texture to see your character/object in the game, and you must have a UV Map in order to create the texture! If you look at the thread in my last bullet point, you will also find some UV Mapping programs and links for them in there. I know one is UV Mapper Classic, very basic, and not the best, but it's free. For texturing, use GIMP, I love it.

4. Animating
This is, of course, not required for all models, but it will be useful in the future if you want to create characters with custom animations or even just create a suitcase that can open. I can't offer much help on that without getting too bogged down in details, and I haven't done it either. Just focus on modeling right now. When you get good at it, you can learn animating.

5. Scripting
This is crucial, especially if you want to make your games stand out from others. Once you do scripting, you can do almost anything! I once made my own night vision script, complete with battery life! With scripting, you can do many, many more things than you would typically be able to do. Part 1 of the Official Community Guide has six tutorials on how to script near the beginning. They are much easier to understand than the ones in the FPSC Manual (in my opinion).

6. Level Design
Level design is also important. This includes light placement, proper enemy and entity placement, etc. Make sure you put the right objects in the right place, or else the player will get the designer-feared "unprofessional" and "unbelievable" feelings. You will find some tutorials on the details of level design by FPSC user and Community-legend "Wolf". Read them, they're great!

7. Story Development
This is important for just about every single game. You must have a good story for the player to want to keep going on with your game! Even tiny, one level app games will have stories behind them (not always, but sometimes!); where your job is to keep the island from being bombed or whatever. This is very important if you want to make a good adventure game as well, so don't brush it off as unimportant!

8. Game Play
By this I mean keeping things fast-paced. A game that drags on at 10 FPS (frames per second) will chase me away from it faster than anything else! Fast-paced play is excellent for not just adventure games, but ANY game! If the player can predict every movement of his enemies, then it is boring! 30 FPS is optimum for good game play, although this is hard to keep with large levels (depending on what kind of computer system you have). If you have a very large level, try to keep your FPS at 25.

That's my take on what you need to know to make the most of FPSC. I'm a newbie like you (as you can see by the date I joined), so I may not have covered everything here. But others will pick up whatever I accidentally left off.

Don't forget to use the search function! You'll hack some members off if you don't...

Have fun,
Captain Coder

One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me

Login to post a reply

Server time is: 2026-07-01 04:17:08
Your offset time is: 2026-07-01 04:17:08