Daniel;
sorry about my vagueness
My question is .. in FPSC most of the default characters are all using guns and whenever they "attack" it shows the gun muzzle flash as an 'attack.
These characters will have swords, tridents, clubs etc.
So they need to have a 'melee' attack sequence.
In the post I linked above they talk about a script that causes FPSC to use the 'grenade' animation as an attack animation.
So thats ok if it works.
I wanted to know additionally:
A) Is that the BEST way to do melee attacks?
B) Can it support more than one attack method like overhand smash, side attack etc ; or am I just stuck with only 1 sequence (the grenade throw) for all melee animations?
Hope that clarifies what I'm asking.. and thank you for the compliment on the pig guy
EDIT:
I figured it would help additionally to clarify what I'm not asking:
- I'm not asking how to animate, I know how to do that; but just because I animation 8000 frames of animation doesn't mean FPSC will play them...