Hi guys. just to mention that im creating a game with full editor map levels, in other words massive maps that are maily out side,
1 map is D-Day landing Sword beach with 7 layers, 1 layer is of water with boats, and there are large cliffs all on the beach front with Gun Bunkers proper swaying grass and high detailed sand extra, wow the map is bigo,
and it is all about making what is needed to keep the frame rate good by Testing and octimizing and tesing endlessly
And so my main tips are use triggers to activate charcters as needed and that it the main challange to good frame rates, as each character can use about 1-2 frame rate resources when active.
Second tip for large maps it dont' use super high qualty sky maps that bloat the distance,
and thirdly as and when is use the same model but change the texture in the entity settings
And Finaly Use DDS image files in your textures, as they are a lot smaller that Jpeg,tga,bmp and are more widly used in other big company game engines too cus they have many advantages. here is a Link on why DDS should be used.
http://www.modwiki.net/wiki/DDS_(file_format)
Anyway you can have a look at my Wip here to see parts of my large maps
http://forum.thegamecreators.com/?m=forum_view&t=187298&b=25
I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
