Copy the code in your project and take a look if it works to you.
Edited- haha I'm the same boat, I didn't see your last post. Try last code.
autocam off : hide mouse : set window title "Fish" : set display mode 169,470,32
rem load music "breakout.mp3",1
x#=70 : y#=300
rem load sound "Bubbles_single1.wav",1 : load sound "Bubbles_single2.wav",2
load image "waterBackground.bmp",1
rem copy bitmap 1,0
rem set current bitmap 0
load image "fish.png",2
sprite 1,x#,y#,2
offset sprite 1,8,8
rem set sprite 1,0,2
rem loop music 1
do
if leftkey() then x#=x#-0.05 :rotate sprite 1,0
if rightkey() then x#=x#+0.05:rotate sprite 1,-180
if upkey() then y#=y#-0.05:rotate sprite 1,90
if downkey() then y#=y#+0.05:rotate sprite 1,-90
if x#<10 then x#=10
if y#<10 then y#=10
if x#>160 then x#=160
if y#>460 then y#=460
rem cls : copy bitmap 1,0
rem set current bitmap 0
sprite 1,x#,y#,2
sync
loop
New update for background image
autocam off : hide mouse : set window title "Fish" : set display mode 169,470,32
rem load music "breakout.mp3",1
x#=70 : y#=300
rem load sound "Bubbles_single1.wav",1 : load sound "Bubbles_single2.wav",2
load image "Background.bmp",1,1
rem copy bitmap 1,0
rem set current bitmap 0
load image "fish.png",2
sprite 1,x#,y#,2
offset sprite 1,8,8
rem set sprite 1,0,2
rem loop music 1
do
sprite 2,0,0,1
if leftkey() then x#=x#-0.05 :rotate sprite 1,0
if rightkey() then x#=x#+0.05:rotate sprite 1,-180
if upkey() then y#=y#-0.05:rotate sprite 1,90
if downkey() then y#=y#+0.05:rotate sprite 1,-90
if x#<10 then x#=10
if y#<10 then y#=10
if x#>160 then x#=160
if y#>460 then y#=460
rem cls : copy bitmap 1,0
rem set current bitmap 0
sprite 1,x#,y#,2
sync
loop
Cheers.
I'm not a grumpy grandpa