EDIT: This is indeed a shader problem, not a problem with textures or segments.
For the current game I'm working on in FPSC, the skybox is completely white. Additionally in the game, collections of platforms are contained within segments so as to disable the player from seeing where they need to go too early. The segments I am using to do this have textures of pure white (R:255, G:255, B:255). However when testing the game the segments show up as a gray color even though I also have white fog on and a white ambiance at level 100. I have included a picture to properly display what my issue is. My goal would be if the same picture were taken with the problem fixed, the picture would be pure white. [img]null[/img]
Actually, I browse around the boards just to critique stories to make them more original, it seems that many are doing the "Shoot everyone in your sight"
-Light Samus