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AppGameKit Classic Chat / Tier 2 Class Documentation

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briwal
19
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Joined: 1st Mar 2005
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Posted: 27th Aug 2011 04:37
Is there any Tier 2 Class Documentation (i.e. cSprite, cSound, etc)? I assume the wrapper functions call these classes? I was about to make my own classes based on the functions until I realized that they were already there.

I know I can look at the header files but a bit more information on what the class methods do would be nice.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 28th Aug 2011 21:06
would love some detailed info too
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Aug 2011 18:16
The tier 2 classes match closely the tier 1 versions, so SetSpritePosition is cSprite::SetPosition, SetTextAlignment is cText::SetAlignment, etc.

Note that when creating sprites, particles, or text, using classes they will not be drawn automatically at Sync() or Render(), you must either: a) call cSprite:raw(), or b) assign the sprites to a cSpriteMgr and call cSpriteMgr:rawAll().

Tier 1 has a global sprite manager object that all tier 1 sprites, particles, and text get assigned to and then drawn on Sync() or Render().

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