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FPSC Classic Product Chat / is gore possible in fpsc?

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skeeter
16
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Joined: 12th Jun 2010
Location: Australia
Posted: 27th Aug 2011 13:46
i was wondering if you could put different death animations onto different limbs so they tear off when you shoot them. or is it posible to make it that when you shoot a certain bone, the limb detaches itself from the bone and falls to the ground. and if so, how could i do this? im sure this question has been asked many times before but i had to try.
Dark Evenger
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Posted: 27th Aug 2011 17:16
all this need to be in the animation of character.

and after in script something like this :

if hp of ennemy is <80 then animation lose hand
if hp of ennemy is <60 then animation lose head


i hope i have helped you.



Dark Frager
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Location: The Void.
Posted: 27th Aug 2011 20:18
But again you need to animate the character with such a death animation.

Using the new hit-detection system, this should be easy to pull off I guess.


Something Like this I suppose:

If limb (etc etc) is hit, play animation keyframes ?? to ??

Again, I'm not the best coder, so bear that in mind.

My plan for today: 1. Wake up. 2. Live 3. Go to sleep.

skeeter
16
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Location: Australia
Posted: 28th Aug 2011 09:15
i can do the death animations. but i dont understand the limb hit detection thingy majiggy. im also a noob with fpi scripting. i will try and tell you if it works
skeeter
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Location: Australia
Posted: 28th Aug 2011 09:59
how could i detach a limb inside fragmotion? also, how could i make bulletholes on the character when i shoot it like when you shoot a wall. is this possible?
skeeter
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Location: Australia
Posted: 28th Aug 2011 11:11
heres a screenie. what do you think? gorey enough?
skeeter
16
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Location: Australia
Posted: 28th Aug 2011 12:58
another screenshot. more to come
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Aug 2011 18:00 Edited at: 29th Aug 2011 18:01
question is how to script it in fpsc?

i have also done some investigation for another idea, and i only could find an action to shrink limbs with pb-mod, fpsc vanilla has nothing to trigger a specific animation when limb x is hit, even with the new limb-detection-system.

there are simply not the right actions implemented in the code as far as i know.
rolfy
20
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Posted: 29th Aug 2011 21:35 Edited at: 29th Aug 2011 22:02
Quote: "fpsc vanilla has nothing to trigger a specific animation when limb x is hit, even with the new limb-detection-system."

The condition your looking for is:
shotdamagetype= followed by any action you choose.
The numbers 1-6 corresponding to limb hit.

What your trying to do here is impossible with limbs flying off, for the simple reason that you cant attach and spawn a body part to fly off the character, this is the reason any mod will at best hide the part of a mesh which is to be removed (such as the head).
You could animate a detached limb but if you dont end any further character movement (i.e. kill the character) then they are just gonna have to drag that severed limb around with them.
If you animate the character rig you have the added problem of where it takes place, if the character is next to a wall or object then the limb could easily disappear inside of this, not a great illusion at all, without the limb having its own collision detection.

The only way I see this working is to animation to blow off the limb and in the final frame hide the mesh part inside the body, you wont have parts lying around.

Hamburger
17
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Location: Grand Rapids MI
Posted: 30th Aug 2011 05:33
I think I would just wait and see if they implement some new limb commands for v119 or if some features are put into a newer mod or something...

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skeeter
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Location: Australia
Posted: 30th Aug 2011 10:32
im making the limb fly off in the death animation. i can deal with limbs flying through walls. as long as limbs can come off im happy. well have to see if i can pull it off or not. it would be great if i could
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 30th Aug 2011 12:07
Quote: "im making the limb fly off in the death animation. i can deal with limbs flying through walls. as long as limbs can come off im happy."


Something about young gamedesigners is disturbing...I can't point my finger on it but its there

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skeeter
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Posted: 30th Aug 2011 12:51
ive been playing alot of soldier of fortune 3 lately. thats where the ideas come from.
Wolf
18
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Location: Luxemburg
Posted: 30th Aug 2011 13:14
Why not playing a videogame that is not complete garbage? Its fun!
Much better than playing a monstrosity without any real gameplay that only relys on violent effects that attract teenagers.

I make serious coffee - so strong it wakes up the neighbors.
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maho76
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Location: universe-hub, playing the flute
Posted: 30th Aug 2011 13:52
you do the great gameplay and the others do the gore-things. mix it up together to get resident evil^^

thanks for the command-hint, wolf.

gz
skeeter
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Location: Australia
Posted: 1st Sep 2011 10:10
i play alot of games not just voilent ones. beside theres nothing wrong with soldier of fortune. its a great game! anyway, gettin bit off topic here
Benjamin
23
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Location: France
Posted: 2nd Sep 2011 06:43
It's perfectly acceptable if you just make a random limb fly off when the character dies, regardless of where he was shot.

I'm not sure how you'd go about doing it in FPSC, but essentially what you need to do is hide the bone in question (hand, leg, etc) and then spawn a mesh of that limb at the bone's location, with the same rotation. Add some random twist and velocity and you're set.



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skeeter
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Joined: 12th Jun 2010
Location: Australia
Posted: 4th Sep 2011 04:18
and how would i do this

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