Hi all, I'm just about fed up with this code... -.- I have tried every value using Set Blend Mapping On, and I can't get it to blend the detail map correctly with the texture map...
Here's the code:
global mediadir$
mediadir$ = "My Island"
//Load media
load image "media\"+mediadir$+"\"+mediadir$+"_HF.bmp",1, 1
load image "media\"+mediadir$+"\"+mediadir$+"_TX.jpg",2, 1
load image "media\"+mediadir$+"\detail.tga",3, 0
global TerrainID
//Load terrain
global terraingen = 1
if terraingen = 1
TerrainID=BT MakeTerrain()
BT SetTerrainHeightmap TerrainID,1
BT SetTerrainTexture TerrainID,2
BT SetTerrainDetail TerrainID,3
BT SetTerrainQuadRotation TerrainID,1
BT SetTerrainScale TerrainID,12.56
BT SetTerrainYScale TerrainID,8.28
BT SetTerrainDetailTile TerrainID, 32.0
BT SETTERRAINLOD TerrainID, 3
BT SETTERRAINSPLIT TerrainID, 32
BT SetTerrainSmoothing TerrainID,1
BT BuildTerrain TerrainID,1,1
set object smoothing 1, 100
set object cull 1, 1
KD EnableObjectAnisotropic 1
`texture object 1,1,1
`texture object 1,1,2
`texture object 1,2,3
set blend mapping on 1,0,2,10,26
set blend mapping on 1,1,3,10,26
endif
Thanks!
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