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FPSC Classic Models and Media / Firespot to existing rigged character

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raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 27th Aug 2011 20:47
I'm finally working on my own customer characters and possibly looking to purchase some premade ones from varies artists. What I can't figure out is how to get the firespot bone where I need it. Obviously a generic game character from dexsoft for example is made for almost any format so it would not have a bone in the hand called firespot, so how would I get it in there without having the original software and or character file.

Another example would be: I can use Character Shop to make civilians and background people, but I cannot make them fight because the engine does not know where to put the gun. How can I modify Character Shop or the finished product to have a firespot?

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