A good example from the user Jane Doe:
set display mode 1024, 768, 32
sync on
sync rate 60
autocam off
color backdrop 0, 0
hide mouse
hide light 0
set ambient light 100
` Make a plain.
make object plain 1, 10.0, 10.0
position object 1, 0.0, 0.0, 10.0
convert object fvf 1, 514
lock vertexdata for limb 1, 0
PositionU1# = 0.0
PositionV1# = 0.0
PositionU2# = 1.0
PositionV2# = 1.0
set vertexdata uv 0, 0, PositionU2#, PositionV1#
set vertexdata uv 1, 0, PositionU1#, PositionV1#
set vertexdata uv 2, 0, PositionU2#, PositionV2#
set vertexdata uv 3, 0, PositionU1#, PositionV1#
set vertexdata uv 4, 0, PositionU1#, PositionV2#
set vertexdata uv 5, 0, PositionU2#, PositionV2#
PositionU1# = 0.0
PositionV1# = 0.0
PositionU2# = 5.0
PositionV2# = 5.0
set vertexdata uv 0, 1, PositionU2#, PositionV1#
set vertexdata uv 1, 1, PositionU1#, PositionV1#
set vertexdata uv 2, 1, PositionU2#, PositionV2#
set vertexdata uv 3, 1, PositionU1#, PositionV1#
set vertexdata uv 4, 1, PositionU1#, PositionV2#
set vertexdata uv 5, 1, PositionU2#, PositionV2#
unlock vertexdata
` Load the textures.
load image "Sand.png", 1, 0
load image "LightMap.png", 2, 0
` Apply the textures using SET BLEND MAPPING ON.
set blend mapping on 1, 0, 1, 11, 26
set blend mapping on 1, 1, 2, 3, 4
` Program loop.
do
sync
loop
end
The two textures are blended.