Quote: "is that what you're talking about when you say it's what caused your problems in the first place?"
Yeah, that's what helped cause the problem in the first place.
But I never thought about setting "decalmax" to zero. I always went the way the Community Guide said to: deleting the "blood" from the "decal1" field. But maybe leaving a field blank was what was causing the problem.
Actually, no, I take that back. Well, actually, it might work, I will test it, that's for sure. But what I mean is... well, let me explain:
I once edited out the blood from one of my model pack's characters, and I also created additional characters that had more modern weapons (modernday soldiers and WW2 weapons don't mix well, do they?). I eventually put these "additional" guys in a separate entitybank folder. When I reinstalled FPSC, I created a back up of that folder. All that was in 1.17.
Fast forward to today with v1.18, everytime I change the FPE's of the guys straight from the model pack, the editor crashes. However, the "additional" who had their FPE's changed back then and were backed up could be brought into the editor just fine with the changes in tact. It's all very weird.
Thanks for sticking this out with me!
Captain Coder
One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me