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DarkBASIC Professional Discussion / Specific reflection mapping

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CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 29th Aug 2011 02:53
Hi all,

Is it possible in DBpro to use some sort of specific reflection mapping? For example, if I bring in a 3D model of a sword that is all one object, can I apply a reflection shader to JUST the blade of the sword using some sort of masking? Or does it need to be brought in as two separate object, or one object with limbs, or something?

Thanks in advance.

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
Bluespark
15
Years of Service
User Offline
Joined: 18th Mar 2011
Location:
Posted: 29th Aug 2011 03:16
Yes. You have to use:
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 29th Aug 2011 03:21
Thanks bluespark. I've never actually worked with limbs before. Do you know of any good tutorials to get me up to speed?

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
Pincho Paxton
23
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 29th Aug 2011 11:26 Edited at: 29th Aug 2011 11:29
Limbs are easy, just make your model in two parts, and save it 3DS, or X. It will have two limbs. Basically cut your model in half.

CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 29th Aug 2011 15:43
Well that is damn cool. Thank you!

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame

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