Quote: "I think it would help to write some kind of identifier function if GetDeviceName() would return something more detailed than just ios"
This is already in the next update.
Quote: "how can I know if agk is actually using the 960x640 graphics on iphone phone"
Currently it will never use 960x640, but if it did you could detect it with GetDeviceWidth() and GetDeviceHeight()
Quote: "It seems the screen resolution you set with SetVirtualResolution is working on any iDevice."
The virtual resolution is completely seperate from the device resolution and merely defines what the bounds of the screen are. For example a virtual resolution of 768x1024 would mean that to position something in the center of the screen would be at 384x512, regardless of the current device resolution.