Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Map with tree from FPS-C

Author
Message
greenpavel
15
Years of Service
User Offline
Joined: 13th Jun 2011
Location:
Posted: 29th Aug 2011 14:13 Edited at: 26th Jun 2012 07:19
Here still my question.
Why many cards from FPS-creator aren't completely textured?
For example trees or rocks.
In advance I apologize if question repetition.

translated translator yandex or google
greenpavel
15
Years of Service
User Offline
Joined: 13th Jun 2011
Location:
Posted: 29th Aug 2011 17:56
Sorry.
I need copy all textures for working.
Bluespark
15
Years of Service
User Offline
Joined: 18th Mar 2011
Location:
Posted: 29th Aug 2011 20:20
FPSC maps use imageblocks. To put textures on the FPSC maps in DBPro, you will also have to find the imageblock file (I believe it's called 'imageblock.BIN') and open the imageblock in DBPro.
greenpavel
15
Years of Service
User Offline
Joined: 13th Jun 2011
Location:
Posted: 19th Oct 2011 12:36 Edited at: 19th Oct 2011 12:36
Now I gather learn in dark basic pro to use and doors and windows, and sound files.

For open texture file use 1.0 version fps-c

I thinking that after fps-c need make options for choose:

1) convert all media files
2) don't convert all media files

Login to post a reply

Server time is: 2026-07-11 09:49:31
Your offset time is: 2026-07-11 09:49:31