Oh Rich, I mean that the view should be sort of like the view you see out of the window of a tank (although that's nothing like how it's being applied) Wider horizontally, but squat vertically. (So, black bands really just remove some of the possible viewspace is what I'm saying) I've added setDisplayAspect to show that 1.0 actually does output the correct scale, yet 16.0/9.0 (was using that BTW
) doesn't. The 16/9 view is the width of the screen placed vertically, then smashed down. I was wondering if there was a way to alter this... Do I need an image to show? I guess I'm asking if there is a way to alter the VIEW's aspect ratio.
Edit: And a little extra I might want to add to the bug reps, the setSpriteCollideBit() command is missing
swis
No, it's not pokemon.
Joined: Tues Dec 16th 2008