Hello friends,
Sorry to ask, but i searched, also tried by myself, but no way.
I examined the old FPSC Helicopter (that one that fires and falls with smoke), it`s a awesome model.
So i was trying to create my helicopter, i am using the scripts of FPSC helicopter, just changed the model and animations.
It was working well, it goes to player, when you shoot at it, it falls down with the smoke decal, however, i stuck on adding the FIRESPOT bone to the model.
I am using 3dsmax, i did not used bones on animating this helicopter, i animated the blades manually by keyframe, and also animated the body idle moving up and down.
So i created a bone in the wing, but i did not used a skin, just posed the bone alone, not connected with the mesh, just parented to the mesh,, so when the helicopter body goes up and down, the bone also moves up and down.
So i exported in directx format, and when testing in game, the model is there, and the gun appears exactly in the posistion of the bone Firespot that i created, however, the animations did not work.
Always when i create an animated model, i create a main script just for test animations this way:
:state=0:animate=1
Then i change to animate=2. 3, 4, and so on, so i can view all my animations.
And here is the problem, when i have this bone FIRESPOT, the animation doesn`t play, when i change it` name (so the model doesn`t have a FIRESPOT), the animation plays well.
MY QUESTION IS: HOW I MUST RIG A VEHICLE IN FPSC TO ACT AS A CHARACTER, DO I NEED TO USE THE FPSC BIPED AND JUST ADAPT IT TO MY MODEL BECAUSE FPSC JUST RECOGNIZES A CHARACTER WHEN IT USES THE SAME BONE STRUCTURE AS THE DEFAULT FPSC BIPED?
BUT IF THIS IS THE ONLY WAY TO HAVE A VEHICLE AS AN ANIMATED CHARACTER IN FPSC (RIGGING IT USING THE BIPED), THIS WILL BE A VERY TEDIUS WORK, MAKING A BIPED A VEHICLE
I opened the FPSC Helicopter in Fragmotion to examine, and the folk that created the model, he used the fpsc skeleton, just adopted to fit the helicopter mesh.
So isn`t here another way of doing it?
Best Regards,
007
Goldenye 007 N64