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DarkBASIC Professional Discussion / Enhanced animations help needed!

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SoftMotion3D
AGK Developer
20
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th Aug 2011 01:06 Edited at: 30th Aug 2011 06:24
hey does anyone have experience using enhanced animations plugin?

Im having trouble figuring out what im doing wrong from trying to create an animation file from an array of predefined movements/rotations/scales...



im wondering just in general if im missing some commands that are essential to get this to work.

also i know darkbasic uses 0 as a limb.... does enhanced animations do the same?
maby thats the problem?

Vitamin
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Posted: 30th Aug 2011 05:54
Hey brah,
Not sure if this is the problem, but you forgot an "endif" to go with the matching "if" (2nd if statement), and also, one of your functions has a space in its name (checklistquantity()). What kind of error message, if any, do you get when running that code?
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th Aug 2011 06:21
no errors and actualy the endif is close to the end of the code....i should have tabed the inside over.

the only problem im getting is that the file saves but when reloaded its not the animation i created.

i made a walking animation and the loaded enhanced file created does a weired scaling of my characters head threw the sequence......and other things are moving that where not intended to.

was just wondering if i have the right lines to save out a animation file from scratch

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 30th Aug 2011 06:21
oh FYI
checklist quantity() is a command that requires a space.

SoftMotion3D
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Location: Calgary,Alberta
Posted: 31st Aug 2011 15:47 Edited at: 31st Aug 2011 16:06
anyone?


guess im on my own

I guess its only been a day or 2.....

Bluespark
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Posted: 31st Aug 2011 22:04
Try looking over the Enhanced Animations exaamples, located in the Projects folder. They should have everything you need to know.
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 1st Sep 2011 04:53
ah i didnt see an installed example for it.....thanks ill take a quick look!

JosephB
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Posted: 1st Sep 2011 11:51
I had a similar problem with a model I purchased from Dexsoft. After some work with Ron (creator of Enhanced Animations), we determined that we could not use limb 1. Had to use limb 3. Much depends on how the model was created. You might try various limbs to see the affect.
SoftMotion3D
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Location: Calgary,Alberta
Posted: 2nd Sep 2011 02:59
Thanks..... i did find some help with this but now it has some random scaling and object movement that was not in my original saved animation..... will need to pick through it a tad more before i say i got it for sure. However what i got working today looks promissing.

Pincho Paxton
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Posted: 2nd Sep 2011 03:26
Your limb pivot points have probably moved. A lot of packages save limbs differently. The pivot points often go wrong. Only 3DS Max seems to use the correct pivot points for models. If you can get that, you can fix them.

SoftMotion3D
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Sep 2011 05:46
ok i got it all to work now except the random scaling that it saves into the file so i disabled it

here is the project im working on if interested....
http://forum.thegamecreators.com/?m=forum_view&t=187360&b=8

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