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DarkBASIC Professional Discussion / Movie Trailer creation with DBpro?

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Daygamer
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Posted: 30th Aug 2011 02:35 Edited at: 30th Aug 2011 02:50
I've wanted to create a 15 short film with DBpro for a while now. I've created a couple of 3-5 clips in the past. One for a game preview, and one for a short, rather crude comedy movie!

I dropped the idea of a 15 minute movie, but what if I took some time and created a detailed/dramatic fake trailer for a fake movie that will never exist!

I write some music so I could do the soundtrack too, and voices. (Unless, someone on the forums would want to lend their voice)

I would be able to get shots that would be nearly impossible with real cameras, and create amazing scifi worlds. I'd probably just use DarkMATTER stuff for models. What do you think? Interesting idea, or am I crazy!

EDIT:
Is there some free screen recording software, so I could post it on youtube if and when I'm done. thanks.

Pincho Paxton
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Posted: 30th Aug 2011 03:05
Depends how good it is.

I have free movie software called CamStudio, or there's fraps which only gives you 30 seconds for free.

Daygamer
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Posted: 30th Aug 2011 03:11 Edited at: 30th Aug 2011 03:15
Well, I'd make it as good as I could. I think it'd be cool to combine the three of the most popular types of entertainment: Movies, Music and Gaming.

CamStudio, thanks! I'll keep it in mind.

EDIT:
Another thing I'm thinking over is the problem of overloading the program with media. The idea is I press F5 to compile and it runs all the way from start to finish without pausing and then quits. I'm sure there's other ways to create a trailer with DBpro, but I think it'd be coolest that way. I might have to load a huge load of stuff at the very start just so there's no lagging later on

JackDawson
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Posted: 2nd Sep 2011 17:52 Edited at: 2nd Sep 2011 18:14
Hey there. The more I think about what your wanting, the more I would love to help. I have some experience in the filming industry. In fact even KISTech and I have spoke a lot back and forth about film editing in general.

First thing you need is a script. Without that, this will never get anywhere. It must be written down in a kind of "Play" mode so that the actors can read their lines easier. This is known as a Screenplay.

Once the script has been approved then the next step is to get your crew together who can work with you. You need people for specific areas of expertise. Since this is a software based visual movie, you'll need the main programmer to work with and lead other programmers. You'll need a 3D modeler. You'll need plenty of them around too. This will be your biggest hurdle. 3D Modelers are not always the easiest folks to work with because they tend to do what they want, and not what your wanting. So you have to be diligent.

Musicians and Sound effects people are easy to find.

When it comes to Voice acting, you can have everyone act out their lines. Kind of a rough draft. This will help you get the ball rolling and will help the programmer out to know where the lines are and who should be where. Then you can come back and have the actors watch the animation and re-act out their parts.

The Production Sound Mixer can work out any flaws.

The reason for all of this planning is because your doing this over the net obviously. Unless you have some folks who you can physically interact with, then your better off that way. Over the net movie making is not an easy task.


If your wanting to be hard core about this here are some positions that will need to be filled for your movie production.


The Director is primarily responsible for the storytelling, creative decisions and acting of the film.

You will not need an Assistant Director (AD) since this is over the net.

The Casting Director finds actors to fill the parts in the script. This normally requires that actors audition for the part.

A Production Manager could be needed if there is any kind of costs that need to be managed.

The Director of Audiography (DoA) is the audiographer who supervises the audiography of the entire film. Basically, they need to make sure the music and sound effects flow throughout the film. This is important.

The Production Sound Mixer is the head of the sound department during the production stage of filmmaking. They record and mix the audio on set - dialogue, presence and sound effects in mono and ambience in stereo. They work with other department heads such as the DoA.

The Sound Designer creates the aural conception of the film, working with the supervising sound editor. On some productions the sound designer plays the role of a director of audiography.

The Composer creates new music for the film. They usually wait until after the film is made however.

The Production Designer creates the visual conception of the film, working with the art director.

The Art Director manages the art department, which can help you with the collection or creation of textures and other visual aids.

The Storyboard Artist creates visual images to help the director and production designer communicate their ideas to the production team. Basically, rough pictures are drawn to show others the flow of the film. Each Scene is drawn. You will need a lot of these drawn scenes to convay the vision of your story that your wanting to get across to all the departments.

The Choreographer can help you make sure the characters are animating well. This is not really needed, but if the person in this position is good, it could help

Also, making this software to run the whole entire length of your film could be a bad idea. Remember, there is TONS of scenes in any film. So you'll need to create each scene seperate, run it while using fraps, so that you can record it. And it helps you in the long run when you need to edit a scene, you just edit the particular program. The reason you would not want to run the whole entire scene as well is because your going to want this to run in the best resolution you can get and then shrink it down. The Hard Drive Space alone will eat you alive. Not to mention the computer resources it takes just to edit film. So the smaller chunks that you have as editable the easier and faster you can get the film out there. So its best to take this in steps. You can then use a movie editor and splice them and the sound together. I have had practice with movie making using a game to make the movie in. In fact, Minecraft is a game where I did such a thing for fun for a little while. There is all kinds of this stuff all over youtube.

I hope this info helps. If I can be any further assistance, please let me know. I would love to know more of your ideas.

"Son, I crap bigger then you !"
Daygamer
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Posted: 3rd Sep 2011 20:43 Edited at: 3rd Sep 2011 20:45
@JackDawson,

Wow, I really appreciate you're enthusiasm for my idea. I wasn't originally thinking to make it this big, but you've given me some things to think about. It sounds like you know what you're talking about in the film business.

I will quote myself in case you missed this:
Quote: "I dropped the idea of a 15 minute movie, but what if I took some time and created a detailed/dramatic fake trailer for a fake movie that will never exist!"


What you're suggesting sounds like a short-film project. I was think more along the lines of just a 2 minute fake-trailer. A dramatic voice with the camera whooshing through a dark forest of Tree Magik trees. Then I'd have a intense car chase scene with DarkMatter models. Then I'd wrap it all up with a flying scene of some sort, because stuff in the air just gets the adrenaline going!

I don't know if I'm prepared experience-wise or time-wise to manage a project of this scale, but I really do like your thoughts.

My style has always been to start small, and then if everything goes as planned I feel free to think bigger. So I say all this to say, I think for now at least, I want to keep this project small and see how it goes. Not to hold you back, I wouldn't be offended at all if you create a project of your own of course. I would be sure to check in on it occasionally.

Quote: "Also, making this software to run the whole entire length of your film could be a bad idea."


I know what you mean, but I have no movie editing software that I could use to put the thing together. And It would just be cool if it all ran straight from an exe. I could upload it to the forums and stuff.

I've actually begun work on the "set" if I can call it that. If it doesn't just crash due to lack of time, I'll plan to create a WIP in the future. We'll see what happens.

Anyway, thank you for your thoughts, JackDawson. I really tried not to pop your bubble, lol. Maybe we could work on a short film in the future too. God Bless!

JackDawson
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Posted: 4th Sep 2011 00:28 Edited at: 4th Sep 2011 00:43
Actually, check this out.

http://www.youtube.com/watch?v=v5fS4RF3ht0

Almost 4.5 million users cannot be wrong bro...

This is a kind of "Fake" trailer some fans made. It took almost all of those types of "Managers" or heads to make that film. Even if it was only a couple people. The reason I presented the idea of those positions is because technically, even if this was all made by 1 person.. you.. then you technically would be filling all those positions. I was only presenting this info in case you ever did go forward on a game or programming movie.

The trailer I shown above is awesome for a cheezy Block game. I have played that game since Alpha.

Check out what these guys did...

Predator in Minecraft
http://www.youtube.com/watch?v=va1-JK3pu2o&feature=related

And this link here is one of the BEST Minecraft videos out there for just minecraft alone because of how funny it was. It has hit almost 500,000 hits within only 5 weeks.
http://www.youtube.com/watch?v=7EjCKzo1cC0&feature=channel_video_title

Don't get me wrong, I'm not a minecraft nut, but I show you these as a way to see what kind of potential is out there and that you CAN do it.

If you want more help on that there is websites to help you with all this. Including a place to get help from others who have had experience in this. For example :
http://www.wreckamovie.com

I have been with this website for a while now. And there is all kinds of movies coming out as well as has been out that came from that site. All volunteers. And I would help you if I am able too. Just write a script of your "fake" trailer. You still have to have a script to see it in physical form to help you shape it so that it can look its best. Also, I use Blender 3D, and there is a whole community of us modelers to help you out with. I have even made music as well as edited film as my personal youtube channel can attest too. I'm not great at music, but I love it just the same.

You got plenty of help here. So don't be bashful, fulfill your dream of being a director, even if its for a "fake" trailer.

Like this one : http://www.youtube.com/watch?v=PIWskgVx_v0

Obviously not made using a game or programming software. But still a fake movie trailer.

"Son, I crap bigger then you !"
Daygamer
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Posted: 4th Sep 2011 23:52
okay cool. You're starting to convince me a little more. By script, do you mean an just putting what's in my head down in words. I wouldn't have to create storyboards or anything like that?

JackDawson
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Posted: 4th Sep 2011 23:57
Putting the idea down on paper is where anything can get you started. Keep in mind, once you get it down, you can always refine your work. Besides, what you think and what you see, are two different things. So it helps to see what you think written down and then you can go "hmm.. not how I visioned it". So you can make changes from there.

And if your setting this up for actors ( Voices ), then you need it in a form where they can understand and read it easy enough to act out the parts...

Example :

Jack :
"Are you sure about this ?"

Daygamer :
"Well it was here last night"

As they both look at the hole left in the ground from the flying saucer that was here previously.

"Son, I crap bigger then you !"
Daygamer
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Posted: 5th Sep 2011 00:22
Okay, got that. My original idea was to just have one voice saying something like "My name is Lammar. My own friends have turned on me. I am the enemy." Well, anyway. I'll work on that. But my point is that I was thinking I'd just have one person talking. Also, I don't plan to have any humans in the whole film. (except the very end. I'll be more detailed about that if I post a script) One big reason is that DarkMatter humans walking awkwardly would tend to kill any drama I'm able to create. Although it didn't seem to slow down the Minecraft videos you linked to. Nevertheless, I think I'd still prefer to work with Cars and planes. What do you think?

JackDawson
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Posted: 5th Sep 2011 00:37 Edited at: 5th Sep 2011 01:04
Working with cars and planes has always been a decent way to learn animation as well. Think about the actual movie Cars. It works. They have animated faces etc to convey emotion. So it can be done.

As for DarkMatter and humans, remember, the reason Minecraft did so well in those trailers is because of the directing / film editing. Had nothing to do with the fact that there was no facial expressions, but the body expressions shown the story. If its done right, it will not matter about how the humans look. Its all about HOW you edit the film and direct your story. It MUST keep a common way to see it though. The human eye can see the changes even if is subconscious. I mean if a sucky movie like "Attack of the killer tomatoes" could make it to the big screen and still have a cult following, then anyone can make anything and convey what they want.. hahaha.. yea.. the Tomatoes movie sucked raw eggs.. it was awful. Some people loved that movie, but it failed at the box office. But hey, who am I to judge ? lol

Also on a side note, this might be of interest to you.

http://www.youtube.com/watch?v=RBL1cVzIQik

"Son, I crap bigger then you !"

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