Hi everyone,
well I have a huge game in progress (14 levels) and for sure there's no way building them all at once due to the memory cap (removed it yet doesn't build) "I have 4GB RAM"..
anyway tried building each level separately and merged them into one doing the following:
1)copied the FILES folder for each into one
2)edited setup.ini (levelmax) to my number of levels, and added (levelfpmX) and (levelfpiX) for each level (X being level number)
3)wrote the required (loading scripts) for each level and put them in the right location
well so far works fine EXCEPT just after level1 almost all level textures don't appear.. am thinking the problem is because the file (imageblock.bin) located in FILES folder, its size varies from level to another and it's name is always the same.. so how can I solve this?
one more thing, theoretically IF I build my game all at once (14 huge levels) on a render unit (32 Gigs or RAM) would it be stable? or what I'm trying to do is better?
TY..