Hi, I use .X models for everything. Including my levels. Now the problem is if I do normal collision detection in my level, there is always collision when I'm in it, only when I go out of it (using no clip

), there is no collision.
Same problem, if I am rather far away from an enemy there is a collision, changing the object's radius wont help. As soon as I change the players radius no collision works at all, not even with the level itself as it was before.
Set object collision to polygons doesn't help either for none of the situations.
In other words I'm obviously doing something wrong and I'm in need of a good collision example

Or should I just use .bsp maps and save myself a load of troubles.
Games don't kill ...
I do!
http://www.gamingzone.be the ultimate gaming community