Quote: "How about making the obstacles as semi-transparent for a brief time allowing you to pass through them instead of them blowing you up.
You know, the blocks would be semi-transparent, then flash right before it changes back so you have some warning."
Sounds like an cool idea
Quote: "How about a multiple? It's like a little ship that follows you around and shoots when you shoot. I had a few ideas for multiples in an unfinished shooter: http://tymargames.co.uk/?page_id=36
The main weapon in that video is a charge shot. You could tap fire to send out a steady stream of small bullets, or you could hold it down to charge up a more powerful shot.
Or maybe a shield/barrier that apears in front of your ship and can absorb a few enemy bullets before disappearing. "
Sounds a bit like one of my all time favorites ! The
r type series!
The only thing is that iam trying to avoid any buttons, as its planned for mobile phones in the first place.
The shield and following drone that also fires sounds cool
Quote: "Your choice of bright wild visuals really makes you stop and look at the game a little longer than usual. I think the graphical style could work very well in your favour should you come to sell the app as your screenshots will really grab the casual browsing user, looking for their next distraction "
I have almost always used bright colors as iam slightly color blind
One of the reasons i stopped as an texture artist in the old days .
I dont know yet wath i will do with the project?
I simply think its fun to code small games that most of the time never leaves my home .
But if you guys get the stuff ready where you publish games for us?
Sign me up
Why is there not an command where i can see how much memory my app uses ?
Or i simply missed that one?