My vollyball example seems to need a 5x adjustment on velocity for version 1036...
sprite5_velocity = 60
sprite5_direction = 3
...Become...
sprite5_velocity = 300
sprite5_direction = 15
...then I adjust my formulas as so....
sprite5_direction = ((GetSpriteX (2) - 10) - GetSpriteX (5)) / 2 * -1
sprite5_direction = ((GetSpriteX (3) + 10) - GetSpriteX (5)) / 2 * -1
...Become...
sprite5_direction = ((GetSpriteX (2) - 10) - GetSpriteX (5)) * -2
sprite5_direction = ((GetSpriteX (3) + 10) - GetSpriteX (5)) * -2
...By changing these values the example should work in v1036 similar to the way the old code did in v1028.
I hope this helps.