I have a nice bitmap font that I want to display. I can't figure out how to get it on the screen at the right size and looking good. I've been fiddling about with SetTextSize, but the font still looks a bit mangled and like it's been badly scaled.
The documentation for the command says:
Quote: "Sets the size of the text object, default is 4. This value represents the height of each character in world units. The width of each character is dependant on the font and is calculated to match the given size."
How do I work the size of a world unit, and then translate that into some other number that means my font isn't a resized mess?