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FPSC Classic Product Chat / invisible wall between door and room.

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midget overlord
15
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Joined: 17th Apr 2011
Location: On a rather insignificant blue planet
Posted: 4th Sep 2011 22:41
on multiple doors i have in my level, the door will open but when i try to walk in it won't let me. I can see into the room just fine, but trying to shoot into it or walk into it, i'm not let through. If it helps on either side of the door there are paper thin strips of gray.
I searched the forum for an hour but couldn't find a similar post. Help please.
NIlooc223
15
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Joined: 27th Aug 2010
Location: Heaven
Posted: 4th Sep 2011 23:02
Can you post a picture of it?

Your signature has been erased by a mod - no affiliate links thanks
midget overlord
15
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Joined: 17th Apr 2011
Location: On a rather insignificant blue planet
Posted: 4th Sep 2011 23:23
here's a few
midget overlord
15
Years of Service
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Joined: 17th Apr 2011
Location: On a rather insignificant blue planet
Posted: 4th Sep 2011 23:24
another
midget overlord
15
Years of Service
User Offline
Joined: 17th Apr 2011
Location: On a rather insignificant blue planet
Posted: 4th Sep 2011 23:24
last one
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 5th Sep 2011 06:03
On Topic - I wish i could help but i don't have any idea. Maybe restart the level (meaning re-open FPS Creator and start from fresh). Or maybe do a re-install of FPS Creator? I don't know..

Off Topic - Does anyone know why when you open a door, you can not walk through it as soon as it opens? Does anyone know how i can get around this?

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 5th Sep 2011 06:29
Off the top of my head, did you alter the script for the door? By the looks of your screen, that is the stock WW2 rooms and doors. I assume the door is the Door (Use), which uses the following script by default:



in the script, you will notice the coloff and colon. This allows the player to move through the door once it is open. Usually if that is missing from the script, then you can't move through the door when open.

If the script has not been altered, then further digging will need to be done. There could be a problem with the mesh or the fps of the segment door. For example, look at the fps file for this door:

Files\segments\ww2\scenery\Door Deadbolt (use).fps

This file contains the path for the textures and the mesh. Look at this fps with notepad and check to ensure the meshes listed are in fact present on your system. For example, using the above door, you will see we have this line:

meshname1 = entitybank\ww2\scenery\doors\door_e.fpe

You will need to check that the fpe file it points to exists. That is usually the first thing when checking why you can't pass through doors. I had that issue once, but it had to do with a script being altered in my case.

If your script is fine and unaltered, and your meshes/fps/fpe files are okay, then you might want to try re-installing the FPSC update version you are using. You don't need to reinstall the entire FPSC- just re-run the version update will usually fix the problem.


Twitter: @NFoxMedia
midget overlord
15
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Joined: 17th Apr 2011
Location: On a rather insignificant blue planet
Posted: 5th Sep 2011 08:51
yeah, i didn't alter it, but i will look into the coding
Captain Coder
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 5th Sep 2011 14:47
Wouldn't you know it, I have had the same problem as well with the scifi access corridors. If I put a deadend corridor segment right next to a t-junction or a 4-way crossing, I would get a problem similar to yours, except I would not be able to see to the other side! I solved my problem by putting a straight corridor between the deadend and the crossing. I don't know how to solve your problem - maybe separate the rooms or something...

@Exu Corporations: All the door scripts by default keep collision ON until the full door opening animation is played. Then collision is turned OFF to allow the player to pass through. I am not sure how to allow the player to pass through the door half-way through the animation. However, if you make a COPY of the script and change it to this (new text in all-caps, deleted text replaced by X's) I think you'll get something close to the desired result. I can't test it out myself because FPSC has locked up on me and I can't fix it. I'm working with Tech Support to fix it, but it is looking more and more hopeless. But here we are:



Hope that helps,
Captain Coder

One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me
Desecrated Studios
15
Years of Service
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 5th Sep 2011 20:11
@Captain Coder - I just tested the script and it works!!! Thank you so much!! I feel like i should give something in return for that :/

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