Off the top of my head, did you alter the script for the door? By the looks of your screen, that is the stock WW2 rooms and doors. I assume the door is the Door (Use), which uses the following script by default:
;Artificial Intelligence Script
;Header
desc = Use Door (Push Open and Push Closed)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=60:hudshow=usedoorprompt,hudfadeout=usedoorprompt
:state=10,plrdistwithin=60,plrusingaction=1:activate=2
:state=10,activated=2:state=1,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,plrdistwithin=60,plrusingaction=1:activate=0
:state=2,activated=0:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=10,setframe=0
;End of Script
in the script, you will notice the
coloff and
colon. This allows the player to move through the door once it is open. Usually if that is missing from the script, then you can't move through the door when open.
If the script has not been altered, then further digging will need to be done. There could be a problem with the mesh or the fps of the segment door. For example, look at the fps file for this door:
Files\segments\ww2\scenery\Door Deadbolt (use).fps
This file contains the path for the textures and the mesh. Look at this fps with notepad and check to ensure the meshes listed are in fact present on your system. For example, using the above door, you will see we have this line:
meshname1 = entitybank\ww2\scenery\doors\door_e.fpe
You will need to check that the fpe file it points to exists. That is usually the first thing when checking why you can't pass through doors. I had that issue once, but it had to do with a script being altered in my case.
If your script is fine and unaltered, and your meshes/fps/fpe files are okay, then you might want to try re-installing the FPSC update version you are using. You don't need to reinstall the entire FPSC- just re-run the version update will usually fix the problem.

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