Looks like time to optimize and shrink the code then
Seams the tgc didt expect people to write to large apps with the agk or something ?
Quote: "On the 6th LoadSound I get crashes.
If I comment any of them out, then it works.
I am not the only one, so, yes it is a bug, but obviously tied to something else.
We just haven't figured that out yet."
Wath sound format do you use ?
I simply use the same as the space shooter sample to load my sound and it works for me.
function CreateMusic( )
LoadMusic ( 1, "space/track1.mp3" )
SetMusicSystemVolume ( 70 )
PlayMusic ( 1, 1 )
LoadSound ( 1, "space/Chp_Lazer3.wav" )
LoadSound ( 2, "space/Chp_Boom.wav" )
LoadSound ( 3, "space/Chp_Boom2.wav" )
LoadSound ( 4, "space/Chp_Boom3.wav" )
LoadSound ( 5, "space/Chp_Boom3.wav" )
LoadSound ( 6, "space/Chp_CheckPoint3.wav" )
LoadSound ( 7, "space/Chp_PickUp2.wav" )
LoadSound ( 8, "space/Chp_Alien.wav" )
SetSoundSystemVolume( 60 )
endfunction