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DarkBASIC Professional Discussion / Newton Physics with Evolved Terrain, its possible?

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Almus
14
Years of Service
User Offline
Joined: 27th Aug 2011
Location: Brasil
Posted: 5th Sep 2011 17:26
i am playing with evolved's shaders and its amazing, i am trying to create a car racing game using newton physics and i want to use terrains created using evolved's functions, i want to now how to pass the terrain created with evolved functions to newton create tree collision command, anyone can help me?


evolved shaders: http://www.evolved-software.com/code/codesnippets
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 6th Sep 2011 03:17
Probably your best bet would be to ask for help on the Evolved Software forum. Most people on here would use either matrices or BlitzTerrain.

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame

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