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FPSC Classic Product Chat / problem with zombies

Author
Message
Almanegra
14
Years of Service
User Offline
Joined: 1st Sep 2011
Location: barbie
Posted: 5th Sep 2011 22:37
I do not know write in English I tried to use the translator.
well .. is as follows.
how do I package that zombies have 39 features in the package held 53?, say, Zombie Team 6 as I edit the script? or, as I put the functions of the zombie hit and run and affect my ally.

I hope someone has seen something and give me a light ..

hugs.

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raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 6th Sep 2011 00:22
If I'm reading this correct, you are looking to have the zombies attack the ally's on your team correct?
Almanegra
14
Years of Service
User Offline
Joined: 1st Sep 2011
Location: barbie
Posted: 6th Sep 2011 01:52
yes...

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the dark archer
14
Years of Service
User Offline
Joined: 16th Aug 2011
Location: Area-51
Posted: 11th Sep 2011 22:55
hay i would like to know how to have alies
ps just ordered it so have little idea how to use it

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GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 11th Sep 2011 23:48
Here is a quick run down on how to do it

load 1 zombie on a map

Right click on your zombie and add "appear-enemy-team2.fpi" to the appear section in the properties of your zombie

Now just under that you will see "Main" add "main-weapon.fpi" to that

Now your zombie is setup moving on to ally

load 1 ally on your map

same steps as above but instead of appear-enemy* you will use appear-ally-team1


Now your zombie and ally will fight simple no? all these files can be found in the following folder "FPS Creator\Files\scriptbank\Dark AI"

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My software never has bugs. It just develops random features.

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