Quote: "You cannot.This file is generated when building your level.I would also not know why on earth you would like to change something inside.And the textures are also saved on the universe.dbo itself. Just not the shader maps."
Sorry but incorrect. The .dbo calls on the other files to find the textures. The .dbo does not hold any information on the textures at all.
Also, I want to change it so that I can alter where the textures are found, rather than just the default.
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