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AppGameKit Classic Chat / Some parts of the game

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3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 7th Sep 2011 06:42
A robot I took time too make in 3d studio that i will use in my game.

Go through yourself at a wall.

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Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 7th Sep 2011 09:03
Grats on the robot/ship thing

Unfortunately as of now AppGameKit does not support 3D.

Regards,

Max
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 7th Sep 2011 10:26
He will render it to 2d and use it and a sprite
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 10th Sep 2011 23:43 Edited at: 10th Sep 2011 23:55
http:/www.youtube.com/watch?v=3Lxperfo6hU


Go through yourself at a wall.
The Zoq2
14
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Sep 2011 23:48
That looks good, but it seems very laggy...

Allso to embed a youtube video

Quote: "<embed src=\"http:/www.youtube.com/watch?v=3Lxperfo6hU\" width=\"425\" height=\"350\">
</embed>"


Try
instead

Srry about my english im from sweeden
3d point in space
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Location: Idaho
Posted: 15th Sep 2011 17:19 Edited at: 15th Sep 2011 17:27


Go through yourself at a wall.
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 11th Oct 2011 22:15
here is a sprite sheet but i but copywrite info on it.

Go through yourself at a wall.

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baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Oct 2011 03:05 Edited at: 12th Oct 2011 03:08
That sprite sheet is WAY too big to run on a lot of devices. You'll have to split it into 1024x1024 pixel images to be safe, that's from Lee Bamber on the bug reports...

Looks nice though

EDIT: not Lee Bamber sorry, it was Paul (as below):
Quote: "For maximum compatibility we recommend using images no larger than 1024x1024, as mobile devices have limited graphics memory. Some platforms and graphics cards may support higher, and AppGameKit does not impose an internal limit. Tested with a 4031x3844 image."


Grumpy Jedi
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Joined: 16th Jan 2010
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Posted: 12th Oct 2011 21:23
Neat robot. I was doodling on my graphics tablet to see what it might look like after a few battles.

With your permission I'll post the image here...
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 13th Oct 2011 02:24
yea it is too big i found out the graphics where not loading right.
anyway u can use the robot as long as u dont sell it.

Go through yourself at a wall.
Grumpy Jedi
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Posted: 13th Oct 2011 13:17
Quote: "anyway u can use the robot as long as u dont sell it.
"



Oh I'm not going to use it. I just gave your image a little paint.

Here it is...

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3d point in space
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Joined: 30th Jun 2009
Location: Idaho
Posted: 11th Nov 2011 15:15 Edited at: 11th Nov 2011 15:17
PATH FINDING AND SHOOTING.



Go through yourself at a wall.

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3d point in space
14
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Location: Idaho
Posted: 11th Nov 2011 15:23 Edited at: 11th Nov 2011 15:24
store image


Go through yourself at a wall.

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3d point in space
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Joined: 30th Jun 2009
Location: Idaho
Posted: 11th Nov 2011 15:28 Edited at: 11th Nov 2011 16:11
Equip your player


These are some of the images I got from screen capture. The game runs smooth so far.

Go through yourself at a wall.

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Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 11th Nov 2011 17:42
Be nice if the screenshots were flipped so we could see them without snapping our necks! lol

My signature is NOT a moderator plaything! Stop changing it!
3d point in space
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Joined: 30th Jun 2009
Location: Idaho
Posted: 11th Nov 2011 18:41 Edited at: 11th Nov 2011 18:42
It is flipped for the ipod, iphone development. I really didn't make this game for windows. I just need a rotated alphabet then I would be set. Instead of using sprites to give information about equipment. I don't know how to rotate a word.

Go through yourself at a wall.
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 11th Nov 2011 21:39
Quote: "It is flipped for the ipod, iphone development. I really didn't make this game for windows. I just need a rotated alphabet then I would be set. Instead of using sprites to give information about equipment. I don't know how to rotate a word."

This dosent help at all to get the right orientation on your text?

SetOrientationAllowed

Description

Sets which orientations the AppGameKit will allow the app to rotate to. There are two portrait and two landscape orientations, one for the right way up and the ther for upside down. On platforms that can't rotate, like Windows or Mac, this command has no effect and the app will always be drawn right way up.

A value of 1 for each orientation will determine if the app will rotate when the device is held in that orientation. A value of 0 will keep the app at its last valid orientation.

Definition


SetOrientationAllowed( portrait, portrait2, landscape, landscape2 )




Parameters
•portrait - The default device orientation.
•portrait2 - The upside down portrait orientation.
•landscape - The landscape orientation when the device is rotated left from its default position.
•landscape2 - The landscape orientation when the device is rotated right from its default position.


And i belive mobiius means if you could flip your images in an paint prg so its easier to watch them
3d point in space
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Location: Idaho
Posted: 11th Nov 2011 21:43 Edited at: 11th Nov 2011 21:53
Yea i am to far into creation to rotate it back. I guess i will have to make every message a sprite that is rotated like i have it know. Here is a rotate sprite sheet if any one needs it.




Go through yourself at a wall.

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