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AppGameKit Classic Chat / Now that there's this new place to report bugs...

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Rich Dersheimer
AGK Developer
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Posted: 7th Sep 2011 19:25 Edited at: 21st Sep 2011 17:15
Lee, can you give us an idea how the process will work? Who is looking at the reports? What status changes will a report go through? Will the results be available anywhere besides that specific place? (like here in the forums?)

I'm just curious as to how it's going to unfold.

New Bug Board

LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 9th Sep 2011 04:06
Essentially rather than bug reports getting lost in the forum, they are collected in a central list at code.google. I will then classify the issues as features, bugs and what priority they should have. If anyone would like to pitch in on each issue to verify those bugs as confirmed, they will be given higher priority as it's quicker to fix a confirmed bug than one where I have to trial and error to find it. Once they are confirmed, I will fix the issue for the next build, and mark it as such. When the next build is released, the original reporter of the issue can confirm it has been fixed, and if not resurrect the issue on the issues board and the cycle repeats. Should be a much better system than the one used by DBP!

I drink tea, and in my spare time I write software.
Rich Dersheimer
AGK Developer
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Posted: 9th Sep 2011 04:08
Sounds like a well-thought-out plan. Thanks for the info.

Rich Dersheimer
AGK Developer
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Posted: 20th Sep 2011 07:35
Any news on when the bug-board will be looked at? None of the posted bugs have had any change in status or priority. I'm particularly interested in #2/#16, as my Sandbox project is at a virtual stand-still until I can add more code.

Space Dream Studios
Competition Prize Winner 2014
14
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Posted: 20th Sep 2011 11:16 Edited at: 20th Sep 2011 11:18
Quote: "project is at a virtual stand-still until I can add more code."
...same here! Have my next app almost ready for the store but need to add more code.... Would be great to have the next update soon....

Mobiius
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Location: The Cold North
Posted: 20th Sep 2011 14:05
Quote: "Quote: "project is at a virtual stand-still until I can add more code."
...same here!"

And here.
This is far more important than adding Android support. There's no point spending time making a broken language fail on more systems. It's best to make it work correctly, before expanding it to other platforms.

My signature is NOT a moderator plaything! Stop changing it!
Hubdule
22
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 20th Sep 2011 15:08
... same here ... Bugfix bugfix!

bjadams
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Posted: 20th Sep 2011 15:51
bug fix & add new features + android in parallel!
Mobiius
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Posted: 20th Sep 2011 16:02
Quote: "bug fix & add new features + android in parallel! "

Heck no, fix first, extras after.

My signature is NOT a moderator plaything! Stop changing it!
DVader
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Posted: 21st Sep 2011 02:11
My main gripe with this new bug forum is the fact that it looks all but ignored by any members of TGC. The only bug that has been accepted by the looks, is the first on the list, and that's been the case for quite a while now. It would certainly look better if someone updated the page occasionally, rather than leaving it to stagnate as it seems currently.

Oh, and definitely fix first. No point having android support if we have the same problems with that.
The artist I am working with for one of my projects is frustrated already lol! I am more patient.

This is what he said in a conversation earlier, "All I'm saying is that it's a software package that only allows you to develop games you could store on a floppy disk, they should of sorted it by now, people have paid for it so they can develop new apps/games not "Top 10 atari 2600 games -IN COLOUR".

I think he is annoyed lol.

Mobiius
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Posted: 21st Sep 2011 10:06
He has a point.

My signature is NOT a moderator plaything! Stop changing it!
Rich Dersheimer
AGK Developer
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Posted: 21st Sep 2011 10:35 Edited at: 21st Sep 2011 10:35
Hey TGC, could one of these people possibly post if bugs are actually being looked at, and maybe update the issue type/status/priority on the bug board?



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Rich Dersheimer
AGK Developer
15
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Posted: 21st Sep 2011 23:45
Quote: "
Comment 14 by project member LeeBamberTGC, Today (16 minutes ago)

Changed to high priority and being looked at now.
"


Thank you!

DVader
20
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Posted: 21st Sep 2011 23:55
Beat me to it lol, I spotted at 26 min lol.

Rich Dersheimer
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Posted: 22nd Sep 2011 00:02
It's really sad that I spend all day at work refreshing the bug board page. Pathetic.

Space Dream Studios
Competition Prize Winner 2014
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Posted: 22nd Sep 2011 00:06 Edited at: 22nd Sep 2011 00:07
He he.... and I thought I'm crazy, refreshing every 20 minutes

Space Dream Studios
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Posted: 22nd Sep 2011 00:17 Edited at: 22nd Sep 2011 00:21
Issue #2 = fixed!!!!!

bjadams
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Posted: 22nd Sep 2011 13:08
I think they fixed the iphone Retina display recognition bug too! they are working hard!!! great!
Mobiius
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Posted: 22nd Sep 2011 16:38
When is the next build going to be released since the sprite/text crash has been fixed?

My signature is NOT a moderator plaything! Stop changing it!
bjadams
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Posted: 22nd Sep 2011 16:43
i think they might want to fix a few more things before releasing another update
Mobiius
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Posted: 22nd Sep 2011 17:20
I'd rather they release an update which means people can continue to work before adding anything else, including less severe bug fixes.

My signature is NOT a moderator plaything! Stop changing it!
Impetus73
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Location: Volda, Norway
Posted: 22nd Sep 2011 19:08
I got a "knock knock" on my phone, like 2:32am last night, and it was from the bug forum saying Lee aproved my bug request for the 9 parameter to a function limit! in the middle of the night, he's up working, impressive Lee!

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.

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